Desfar Posted May 27, 2022 10 minutes ago, ChestedArmor said: Oh boy they look great! If I knew or could be bothered to program and actual monster out of it, I would! My own coding is also spotty. Got the essentials of Decorate down, but the insane stuff is beyond me. I'm still at the 'scavenger smashing works of art with a rock to figure out how they work' stage of self teaching. 3 Share this post Link to post
ChestedArmor Posted May 28, 2022 17 hours ago, Desfar said: My own coding is also spotty. Got the essentials of Decorate down, but the insane stuff is beyond me. I'm still at the 'scavenger smashing works of art with a rock to figure out how they work' stage of self teaching. same 0 Share this post Link to post
gwain Posted May 29, 2022 (edited) I'm a big fan of the satyr monster on realm667 so I made a custom death animation where its heart gets flinged out of its chest looks alot better in game tho here is the link to the original satyr monster: https://www.realm667.com/index.php/en/beastiary-mainmenu-136/421-satyr 9 Share this post Link to post
DannyMan Posted May 29, 2022 I made minor edits to the nitro container from HacX (from top to below, the below is the edited one.) 2 Share this post Link to post
Tyler-J Posted May 30, 2022 On 5/24/2022 at 3:42 PM, osjclatchford said: "Victims... arent we all..." credits to Monolith, Id Software, DNF2013, Craneo and of course, me! yes some of you may remember that I released a version of these on the zdoom forums some time ago. twas based on the dnf2013 sprites that were in turn based on the blood innocents. it was a bit of a rush but it did the job rather well. A little while later, craneo took them and attempted to clean them up and doomify them a bit. He did a grand job, especially with the cleanup but I felt the faces he chose, although a vast improvement on mine, looked a little odd. So out of the blue, I've decided to revisit these today and managed to doomify them even more! I used his cleanup as a base and a lot of work to the heads meant that they now fit in with their undead zombieman/shotgunguy brothers in-game... well, visually anyhow, they spend most of their time running away from them in terror! LOL plus they look great in citymaps Also I suggest using them with blood's innocent sounds. they surprisingly fit in nicely as living decorations now... By the way, I'd love to see an edit of this with a labcoat on but I'm buggered if I can manage it. If anyone' up to the task please do so! this is such a great idea! ill work on those labcoats if you arent already working on them 3 Share this post Link to post
osjclatchford Posted May 30, 2022 (edited) 4 hours ago, Tyler-J said: this is such a great idea! ill work on those labcoats if you arent already working on them well, I've not began as yet and as such I'll be eagerly awaiting your labcoat versions! but justs an FYI, theres been some more work done by other folks on the zdoom forums: standing, walking and jump/crouch frames by Bjecinst and DeeDeeOZ. the thinking was that they'd start wandering around and standing and all that, then run around panicing if alerted or attacked or whathaveyou... however I'm only really interested in the frames I've done already for labcoat conversions as I'd like them to be in panic from the get-go. but I thought I'd share those new pics jsut in case you're interested... 11 Share this post Link to post
Tyler-J Posted May 30, 2022 43 minutes ago, osjclatchford said: well, I've not began as yet and as such I'll be eagerly awaiting your labcoat versions! but justs an FYI, theres been some more work done by other folks on the zdoom forums: standing, walking and jump/crouch frames by Bjecinst and DeeDeeOZ. the thinking was that they'd start wandering around and standing and all that, then run around panicing if alerted or attacked or whathaveyou... however I'm only really interested in the frames I've done already for labcoat conversions as I'd like them to be in panic from the get-go. but I thought I'd share those new pics jsut in case you're interested... Wow that's awesome! great work, I'll definitely try make something authentic maybe a new looking npc with a moustache slightly larger in frame and a default lab coat version. or possibly make a female that attacks back with a little pistol if fired on lol, anyways thanks for the reply and the sprite sheet 0 Share this post Link to post
wallabra Posted May 30, 2022 @TommyGalano5 that looks like the arm of the HEV suit :o Would that be a coincidence? 1 Share this post Link to post
CrazyDoomguy Posted May 30, 2022 What free Software you use for create spirite? I want to change existing spirit specific color. Like colourise all but dont change specific color - example change cyber brown skin but no red cables. 0 Share this post Link to post
osjclatchford Posted May 31, 2022 8 hours ago, CrazyDoomguy said: What free Software you use for create spirite? I want to change existing spirit specific color. Like colourise all but dont change specific color - example change cyber brown skin but no red cables. slade is your friend for this. but, just FYI: https://softfamous.com/paint-xp/ - xp's version of mspaintfor cut/shut and pixel punching. https://www.gimp.org/downloads/ - gimp, a free alternative to photoshop for fancy effects and transparencies https://slade.mancubus.net/index.php?page=downloads - slade for porting to doom's pallette (including transparent background) and sprite positions and all that jazz. this is my toolkit I'd never be without. most of my work is done in mspaint but I do use gimp for rescaling and translucent effects. also its great for colour-mapping and induvidual tools like burn/dodge and blur/nudge effects. can also do rudimentry tiling effects too. 1 Share this post Link to post
XLightningStormL Posted May 31, 2022 (edited) Using Neoworm Fire Axe as a base. I disdain most Sledgehammer sprites in the community, either the SH is too ugly, the animations don't really worth for Doom (or make sense) or it's just not rendered/made right. Edited May 31, 2022 by XLightningStormL 9 Share this post Link to post
Gez Posted May 31, 2022 11 hours ago, CrazyDoomguy said: I want to change existing spirit specific color. Like colourise all but dont change specific color - example change cyber brown skin but no red cables. SLADE lets you do that kind of things relatively quickly. Though you will still have to do double-checking and triple checking that the ranges you choose work well for all relevant sprites, and you will probably have to do some touchups for frames where the colors change (lighting effect from firing frames, blood from pain and death frames, this kind of stuff), or where the remap is less effective. For example here you can see the reflections on the cybie's metal parts are not very convincing with the blue recolor, because that color is too deep and saturated to blend as naturally as the green recolor or the original brown color do. It ends up looking more like artifacts than like metallic reflections. 5 Share this post Link to post
ShallowB Posted May 31, 2022 8 hours ago, XLightningStormL said: Could make a nice base for a DE Argent Hammer as well. The only sprite I've seen for it looks pretty janky, and those axe animations would be perfect for it. 0 Share this post Link to post
Tyler-J Posted May 31, 2022 (edited) almost done my pre render of a " carbine" name pending.. plan on making the grip thinner. and adding more details likes small screws, I should have time to finish it later and get it resized, digitized and shooting tonight😎 Edited June 1, 2022 by Tyler-J 0 Share this post Link to post
ChestedArmor Posted May 31, 2022 On 5/29/2022 at 10:18 AM, gwain said: I'm a big fan of the satyr monster on realm667 so I made a custom death animation where its heart gets flinged out of its chest looks alot better in game tho here is the link to the original satyr monster: https://www.realm667.com/index.php/en/beastiary-mainmenu-136/421-satyr Looks cool, but I think the ark of the skull is a bit too high. 2 Share this post Link to post
Gez Posted May 31, 2022 It's supposed to be the heart, you can see it "jumps" out of the chest, but it's oddly white... Should be gore red. I mean it's a heart, and the satyr is red-blooded. You tear it out, it's gonna be coated in blood. 3 Share this post Link to post
ShallowB Posted May 31, 2022 It would be neat if it was a separate entity, and you could kick it around like the cultist heads in Blood! 4 Share this post Link to post
ChestedArmor Posted May 31, 2022 2 hours ago, Gez said: It's supposed to be the heart, you can see it "jumps" out of the chest, but it's oddly white... Should be gore red. I mean it's a heart, and the satyr is red-blooded. You tear it out, it's gonna be coated in blood. Damn, you're right. It is coming out of the chest. 0 Share this post Link to post
Wadmodder Shalton Posted May 31, 2022 10 hours ago, Gez said: That green Cyberdemon though reminds me of Doomguy 2000's weird beastiary monster the Nuclear Demon. 1 Share this post Link to post
osjclatchford Posted June 1, 2022 (edited) ever wonder what they were mining for on the martian moons: and heres a refined gem of it after processing: Edited June 1, 2022 by osjclatchford 30 Share this post Link to post
_sink Posted June 1, 2022 2 hours ago, osjclatchford said: ever wonder what they were mining for on the martian moons: and heres a refined gem of it after processing: These are so cool! :O will you drop the sprite sheets in your zd thread? 0 Share this post Link to post
TommyGalano5 Posted June 1, 2022 On 5/31/2022 at 6:32 AM, wallabra said: @TommyGalano5 that looks like the arm of the HEV suit :o Would that be a coincidence? Eyup that's a HEV hand 0 Share this post Link to post
Tyler-J Posted June 1, 2022 4 hours ago, osjclatchford said: ever wonder what they were mining for on the martian moons: and heres a refined gem of it after processing: that's the best use of fire blue ever! i'm loving this. it would be perfect for secret caves 1 Share this post Link to post
YouAreTheDemons Posted June 1, 2022 (edited) 5 hours ago, osjclatchford said: ever wonder what they were mining for on the martian moons: and heres a refined gem of it after processing: i actually considered making crystals using FIREBLU and map geometry ala Q2's mine levels but these are much better! Now all someone needs to do is make techy/hellish versions of that pedestal that you put the Heart of D'Sparil on in Hexen 0 Share this post Link to post
osjclatchford Posted June 1, 2022 (edited) 3 hours ago, YouAreTheDemons said: i actually considered making crystals using FIREBLU and map geometry ala Q2's mine levels but these are much better! Now all someone needs to do is make techy/hellish versions of that pedestal that you put the Heart of D'Sparil on in Hexen thanks for the kind words guys. as for the spritesheets? its only a two frame gif so any online free extractor will get the frames for you... quake2's mines were indeed my inspiration for these. I figured that these alongside sector crystals in the map geometry would be a way of making the effect more pronnounced within the 'world' of the map. In truth I think that sector ones and the smaller ones 'scattered' around them would be enough. Im not 100% on the big sprites I've done tbh... But I did those first and then did the smaller ones. I think the small ones and heart-of-dsparil versions are pretty good actually! heres the pedestal: based on the hexen one and work from zirrion. the gold I felt matched the candelabra from doom pretty well and with the green marble and the doom2 style dead dude it all fits in as it should... 10 Share this post Link to post
YouAreTheDemons Posted June 3, 2022 On 6/1/2022 at 1:54 PM, osjclatchford said: quake2's mines were indeed my inspiration for these. I figured that these alongside sector crystals in the map geometry would be a way of making the effect more pronnounced within the 'world' of the map. In truth I think that sector ones and the smaller ones 'scattered' around them would be enough. Im not 100% on the big sprites I've done tbh... now all we'd need is something like quake 2s "chunks of crystal in rock wall" textures for fireblu and we're all set! 0 Share this post Link to post
osjclatchford Posted June 3, 2022 (edited) yes... but which rocks to put the seam in eh? so many to choose from? anyway, decided to give this another go today: the 'Slayer's Legacy' chaingun skin. v2.2 the best features of the chainguns that came before it. all in one mean package... now with multiple barrels on the muzzle, all spinning, unlike before where it just had the fixed one like on doom64's CG. I think I decided I didn't like that in the end... the frames are also scaled and shaped better in general... again, its based off of eriances original black changun from an early demon eclipse beta... Edited June 3, 2022 by osjclatchford 13 Share this post Link to post
THEBaratusII Posted June 5, 2022 Worked on Player Sprites (So Dakki from Senkaiden Houshin Engi) for a modification I plan on working on. I also tweeted about this earlier. 4 Share this post Link to post
TommyGalano5 Posted June 6, 2022 (edited) Meaty Boi (credits to Team IDKFA, OSJClatchford, Raven Software, and to DevilMyEyes) Edited July 16, 2022 by TommyGalano5 23 Share this post Link to post