Z0k Posted July 31, 2022 11 hours ago, TommyGalano5 said: Based Hell-Knight i really appreciated so much when people do some doom3 based sprites. its rare to see that little appreciation. 4 Share this post Link to post
DΞLTΛ Posted August 1, 2022 Here's some machine gun sprites, I based it off the buzzsaw from brutal doom. Spoiler 0 Share this post Link to post
Faceman2000 Posted August 1, 2022 On 7/31/2022 at 5:21 AM, TommyGalano5 said: Based Hell-Knight Oh man, please finish this. The Doom community has gone entirely too long without some good Doom 3 Hell Knight sprites. 4 Share this post Link to post
HavoX Posted August 1, 2022 2 minutes ago, Faceman2000 said: Oh man, please finish this. The Doom community has gone entirely too long without some good Doom 3 Hell Knight sprites. This, but PLEASE, take your time. 2 Share this post Link to post
ShallowB Posted August 2, 2022 Lil preview of some melee zombie soldiers based on some sprites Solmyr made a while back. Doing some headswapping and recoloring them green for easy translations. 16 Share this post Link to post
Wad overdose Posted August 3, 2022 (edited) Trying make Ithagnal shader for Qcde Gantlet pickup sprite i think is happened little bit cringy. Edited August 3, 2022 by Wad overdose 3 Share this post Link to post
Desfar Posted August 3, 2022 When I get bored in my cubicle, I have fun with frankenspriting. Nothing groundbreaking, but he looks good. 11 Share this post Link to post
whatup876 Posted August 3, 2022 I don't think i've ever seen anyone used the Iron Lich as an head for something. 2 Share this post Link to post
Desfar Posted August 3, 2022 1 hour ago, whatup876 said: I don't think i've ever seen anyone used the Iron Lich as an head for something. Im surprised. It shrinks down really well, and adds some good character to the attack cycles. Im likely gonna see this idea through and complete all 8 angles. 8 Share this post Link to post
Xim Posted August 4, 2022 Made a sprite of the Doom 3 maggot. It's not perfect but I think I did an okay job. I based it off Craneo's concept and used parts from it for the face. Spoiler for full sprite sheet: Spoiler 19 Share this post Link to post
MattFright Posted August 4, 2022 1 hour ago, Xim said: -snip- holy shit. 1 Share this post Link to post
Faceman2000 Posted August 4, 2022 Oh man, a D3 Hell Knight and now we finally get some good Maggot sprites?! This is awesome, fantastic work! 2 Share this post Link to post
Z0k Posted August 4, 2022 those doom3 sprites draw a smile in my face :') 4 Share this post Link to post
BluePineapple72 Posted August 4, 2022 Doing something special for PUSS XXII 41 Share this post Link to post
Pirx Posted August 4, 2022 7 minutes ago, BluePineapple72 said: Doing something special for PUSS XXII those are weird. i think some sad or painful looking faces flying at you would give the map a surreal, nightmarish appearance. 4 Share this post Link to post
BluePineapple72 Posted August 4, 2022 16 minutes ago, Pirx said: those are weird. i think some sad or painful looking faces flying at you would give the map a surreal, nightmarish appearance. That's the plan! The wad this is for is intended to be a creepier/more atmospheric experience. You can kind of see it in the screenshots above, but I've edited the palette to desaturate and 'chill' the colors a smidgeon. The reds turn slightly pinkish/purple towards the darker end of the palette. 3 Share this post Link to post
ChopBlock223 Posted August 4, 2022 23 hours ago, whatup876 said: I don't think i've ever seen anyone used the Iron Lich as an head for something. Agree, that's novel. 1 hour ago, BluePineapple72 said: Doing something special for PUSS XXII OH GOD, that's fucking haunting looking! I can't believe nobody's done this before. When you finish them, can you upload a .gif demonstrating them? I bet these would be ultra gnarly with no sight sound and then just surprise charging at the player from out of an SP_FACE1 midtexture like that, that would be such a damn spooky trick to play on the player. (Maybe have one type which makes a wakeup sound for such a trap, and one which doesn't). 2 Share this post Link to post
ThrashFanbert94 Posted August 4, 2022 2 hours ago, BluePineapple72 said: Doing something special for PUSS XXII 2spoopy4me 2early4halloween 3 Share this post Link to post
BluePineapple72 Posted August 4, 2022 48 minutes ago, ChopBlock223 said: Agree, that's novel. OH GOD, that's fucking haunting looking! I can't believe nobody's done this before. When you finish them, can you upload a .gif demonstrating them? I bet these would be ultra gnarly with no sight sound and then just surprise charging at the player from out of an SP_FACE1 midtexture like that, that would be such a damn spooky trick to play on the player. (Maybe have one type which makes a wakeup sound for such a trap, and one which doesn't). Death/pain animations aren't finished, and I haven't made sounds for it yet. But here is my test video. 6 Share this post Link to post
INfront95 Posted August 4, 2022 (edited) 23 minutes ago, BluePineapple72 said: The Horror Welp, not that i wanted to sleep today anyway. 1 Share this post Link to post
Desfar Posted August 4, 2022 I would be super tempted to give them a wall spawn state where they would pull themselves free of it, dissolving the wall into 4 or 5 of these. 3 Share this post Link to post
BluePineapple72 Posted August 4, 2022 4 minutes ago, Desfar said: I would be super tempted to give them a wall spawn state where they would pull themselves free of it, dissolving the wall into 4 or 5 of these. Since the project I'm making this for is shooting for limit removing I don't know if I'll end up doing this. But I have been thinking about a pain elemental that looks like those spiny mouth balls from dusk that behaves similar to what you described. 2 Share this post Link to post
DrowzyBomber13 Posted August 5, 2022 I turned my profile picture into a Marine 9 Share this post Link to post
ShallowB Posted August 5, 2022 2 hours ago, BluePineapple72 said: I was not expecting the Police Squad theme song. Definitely takes the edge off the spookiness a bit! 2 Share this post Link to post
BluePineapple72 Posted August 5, 2022 (edited) 47 minutes ago, ShallowB said: I was not expecting the Police Squad theme song. Definitely takes the edge off the spookiness a bit! I was listening to the soundtrack of PUSS IV at the time lol. Thought it’d add some comedic effect 1 Share this post Link to post
ShallowB Posted August 5, 2022 Two variants of the melee zombie marines, one with hair, and one bald, easy to recolor, and perfect for any George Romero style zombie apocalypse. Credits to Solmyr and Metal_Spaghetti, and probably OJSCLatchford for the original zombie sprites these were based on. Usage suggestion in the spoiler below. You can translate them using ["112:120=128:143", "121:127=236:239"] for the zombieman and ["112:120=104:111", "121:127=5:8"] for the shotgunner if you want: Spoiler 30 Share this post Link to post
Wad overdose Posted August 5, 2022 (edited) Little teaser of my addon for qcde Edited August 5, 2022 by Wad overdose 6 Share this post Link to post