deleted-account Posted September 8, 2022 7 minutes ago, BluePineapple72 said: @Robo_Cola That's genius, holy shit Thank you! 2 minutes ago, ViolentBeetle said: Great idea, wrong topic though. You should repost it to texture thread. Damn you're right, I always get these two threads mixed up. I'll repost it shortly if a mod doesn't move it. *My bad* 1 Share this post Link to post
jaeden Posted September 9, 2022 I tried to make this... (Heretic palette colors) 11 Share this post Link to post
Fraston Posted September 9, 2022 2 hours ago, jaeden said: I tried to make this... (Heretic palette colors) This is hilarious, and fitting for today. An idea: since fairies infinitely resurrect so long as the concept they represent still exists, her blood could be power and point items. 0 Share this post Link to post
BluePineapple72 Posted September 10, 2022 Does anyone know where I could find an animation sheet of doom guy's hand grasping something with his palm facing the camera and pulling it towards him? Like a charging handle on the side of a weapon. It'd be easier to steal it than make it from scratch lmao. 0 Share this post Link to post
ShallowB Posted September 10, 2022 Like this? It's pretty crude, but it's only on screen for a brief moment during the select state, so I don't really mind. 7 Share this post Link to post
BluePineapple72 Posted September 10, 2022 2 minutes ago, ShallowB said: Like this? It's pretty crude, but it's only on screen for a brief moment during the select state, so I don't really mind. That's absolutely perfect! I can definitely work with this if you don't mind my taking it. 0 Share this post Link to post
ShallowB Posted September 10, 2022 (edited) Yeah, go for it. The hands are from a hands resource collection that's been floating around since at least 2009 that sadly doesn't credit who made the individual hands. I think that one might have originally been from Scuba Steve's knife on R667 before I rotated it for the charging handle, but I can't be certain. Actually, now that I think of it, R667 has Shadow Warrior punches with Doomguy gloves, including an uppercut. That might be a good source for that kind of grip as well, and probably isn't as crunchy as mine. 2 Share this post Link to post
BluePineapple72 Posted September 10, 2022 14 hours ago, ShallowB said: Yeah, go for it. The hands are from a hands resource collection that's been floating around since at least 2009 that sadly doesn't credit who made the individual hands. I think that one might have originally been from Scuba Steve's knife on R667 before I rotated it for the charging handle, but I can't be certain. Actually, now that I think of it, R667 has Shadow Warrior punches with Doomguy gloves, including an uppercut. That might be a good source for that kind of grip as well, and probably isn't as crunchy as mine. Here's a video of it in action (towards the end) And here's a shot of the sheet: 1 Share this post Link to post
osjclatchford Posted September 11, 2022 Fith go at this and goddamn it I STILL cant get it to look right... whats is it thats making it look shit? I cant even tell anymore... 3 Share this post Link to post
Not Jabba Posted September 11, 2022 12 minutes ago, osjclatchford said: Fith go at this and goddamn it I STILL cant get it to look right... whats is it thats making it look shit? I cant even tell anymore... Might need a bit more contrast between light and shadow? But also, the thinner you make it, the harder it will be to make it look natural. It's an inherent difficulty of pixel art -- the more pixels you have, the more detail you can present, so smaller shapes are harder to shade properly. Any reason you can't use the Soul Harvester, Vulgar, Wraith, or Zombie Fodder from Realm667? Looking at all of those, it looks like they are actually a bit chonkier than the sprites you're working on, but they create the impression of emaciation by thinning selective details or by keeping most of the meat but showing ribs and other bone structures more clearly. 7 Share this post Link to post
Ganbare-Lucifer Posted September 12, 2022 So, now that I've mastered Palette Studio in Blender, I tested it with the Hero Magmadon from Crash, looks legit like a demon. 9 Share this post Link to post
Desfar Posted September 12, 2022 (edited) On 9/11/2022 at 9:19 AM, osjclatchford said: Fith go at this and goddamn it I STILL cant get it to look right... whats is it thats making it look shit? I cant even tell anymore... To me, i think the arms and legs need more motion in their first 2 frames. arms are too high up for a resting stance, and legs seem like they have barely any change I love the look of it overall! For my own thing, i have been recovering from a rough move and then a bug which had me down for a few days. So here is a simple chain edit. The real hook of this chain would be how you utilize it in Decorate or zscript, as giving it a resting inactive state would be the base, and then its active swing is triggered when a player walks into it. cue a chain jangle sound, and it would give alot of ambience to most maps. ill have more flashy stuff as i keep getting my energy back. Spoiler ACTOR Chains : SwitchingDecoration 11805 { //$Category CityDec Radius 13 Height 57 Scale 0.5 +SPAWNCEILING +NOGRAVITY Activation THINGSPEC_Activate +USESPECIAL States { Spawn: PCHN A 3 Loop ACTIVE: PCHN BCDEDCBAFGHIHGF 3 PCHN ABCDCBAFGHGF 3 PCHN ABCBAFGF 3 PCHN ABAF 3 GOTO SPAWN } } Edited September 26, 2022 by Desfar : Added Code 11 Share this post Link to post
YouAreTheDemons Posted September 12, 2022 I think that’s just the way the sprites that Imp is based off of are made (they’re not from scratch) 0 Share this post Link to post
ShallowB Posted September 13, 2022 17 hours ago, TommyGalano5 said: The Combine have cat girls now. The resistance is doomed. 7 Share this post Link to post
whatup876 Posted September 13, 2022 I think it's a reference to Combine Kegan, whose persona was a Combine with cat ears. 1 Share this post Link to post
Desfar Posted September 14, 2022 Work in progress to keep padding out the ranks of magic using enemies. This big boy will need scaling, but the use of the armorless revenant sprites allows the lich to look more detailed while still keeping the doomy qualities. 13 Share this post Link to post
Solmyr Posted September 15, 2022 Looks pretty cool, good use of the beggar's worn out cloak from Strife. For a lich he looks like he's down on his luck and about to beg for a passerby's "spare" soul. 2 Share this post Link to post
Tango Posted September 15, 2022 On 8/30/2022 at 4:43 PM, Ganbare-Lucifer said: Tried doing some Mummy sprites using Amuscaria's Zombie sprites, but got lazy to finish them up, feel free to complete them. what still remains to be done here? it looks pretty well complete to me, but I must be missing something. great work btw :D 0 Share this post Link to post
Fraston Posted September 15, 2022 Yes, yes, replacing the sound is sacrilege, but I figured since this SSG received some sizable buffs, it fits. 2 Share this post Link to post
whatup876 Posted September 15, 2022 On 9/12/2022 at 1:31 AM, Ganbare-Lucifer said: So, now that I've mastered Palette Studio in Blender The one by DietingHippo? i've been thinking of giving that a shot. (was wondering if there was any video tutorial) 1 Share this post Link to post
osjclatchford Posted September 15, 2022 SO after some inspiration from craneo and amuscaria over on the zdoom forums I realised that the Imp I was doing was bad because it used the same colourscheme of the classic imp. Its too alike in colour so that instead of looking like a thin imp, It just looks like a badly drawn one. Also I forgot to mention in-post that its based off of amuscaria's vampyre monster from hellforged episode2. anyway, craneo had an idea, and produced a one frame example, then I went with it: heres the current WIP... feel free to use or whatever. As I say, its made from the vampyre sprites for HF episode 2, part of the free-to-use stuff Amuscaria released a while back, so is ok to be used afaik, however if in doubt ask amuscaria first... 13 Share this post Link to post
Solmyr Posted September 16, 2022 An attempt at making an "earth soldier" version of a chaingunner. 27 Share this post Link to post
ThrashFanbert94 Posted September 16, 2022 i h ave uncover what the bayonet rifle looked like 0 Share this post Link to post
Desfar Posted September 16, 2022 (edited) Functional enough selection for a basic grounds. Some additional effects can be slapped onto the hands to match whatever you want them to be like. I'm likely gonna utilize some of the archviles attack hands. Not super happy with the painstate, but it gets the raw point across. If anyone makes some objective improvements, lemme know! Note on scale, This is intended to be a scale of .5, which will put it on a size with most humans. The blockier parts are kind of intended to remain like this, so that it doesn't jar to heavily with most basic textures like other higher rez sprites. Edited October 14, 2022 by Desfar 27 Share this post Link to post
osjclatchford Posted September 16, 2022 that works so well. damn good use of that cape! anyway, progress... 22 Share this post Link to post