Share Your Sprites!

Well I could of swore we had a place on here to share sprites. I just wanted to make something for folks to share their works and ideas myself included. Also remember there's no need to quote images ;)

My contributions a Goldeneye/Brutal Doom Edit


and a Corridor 7 Edit (It's bad I know XD)

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I know it's not really DOOM based pixel art but, I did use this as a player skin and a summon. Think of it as one of the sprites of Action DOOM 2 Kinda:

http://puu.sh/iEpR0/a7fa9dc309.png

Took a week to make. Well, this rotation sheet, about a day or so.

The rest did take me a week.

BTW, I'm no good at making pixel art.

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I recently made a video to show off the enemies I made. My sprite work skills aren't the best at all but there you go. I tired to keep them as Doomy as I could even if I find pixel art tricky. Some monsters are edits, but some are trying to be more original.

https://www.youtube.com/watch?v=1wTIYIx0Scg

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I'm at the cottage (well, my aunt's cottage) right now, we just got internet here at Kvernmoen. Posting so this thread won't slip away from me.

I'll post some WIP from Project PAR when I get home.

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Modified sprites of Wolfenstein 3D's Chaingun made to have more realistic colors.



It looks blurry because of being upscaled from 64x64 to 300x300.

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LittleInferno said:

It looks blurry because of being upscaled from 64x64 to 300x300.

Every graphic editing software should allow you to disable anti-aliasing while upscaling/downscaling an image. GIMP disables anti-aliasing by default when you're in "indexed" mode, and you can disable it even in RGB mode in the "change image size" dialogue. Then, use dimensions that are multiples of the original dimensions, for example 64x64 -> 128x128, or 64x64 -> 320x320. That's how you make non-blurry resized images.

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scifista42 said:

Every graphic editing software should allow you to disable anti-aliasing while upscaling/downscaling an image. GIMP disables anti-aliasing by default when you're in "indexed" mode, and you can disable it even in RGB mode in the "change image size" dialogue. Then, use dimensions that are multiples of the original dimensions, for example 64x64 -> 128x128, or 64x64 -> 320x320. That's how you make non-blurry resized images.


I didn't use any software, just on GIF Maker I had it resized to 300x300.

Although, here's a non-blurry GIF resized to 300x300 with nearest-neighbor sampling (The best kind of interpolation for images from old games). As a bonus, the sprites were converted to high-resolution beforehand with Chaos Edit.

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Modified Mutant death. Converting it to high-resolution made the blood completely awesome.

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raymoohawk said:

Dick monster

(thats not a tail)


What is it then? All I see is a massive fucking dick.

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raymoohawk said:

yup


Now that I know

*Saves image in case Doomworld and/or DeviantArt explodes*

*Totally because of that*

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I would still prefer if you resized it with no interpolation at all. When you upscale a picture to be n-times bigger, let every pixel stretch into a perfect n*n square, instead of smoothing out the corners.

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"Meatwad" a slime-type enemy from Terraria.
Yeah, it's not really Doom related, but I don't have much else to show off in terms of pixel art.



My Google profile picture.
The background was taken from Sunder's intermission screen.

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PAR's Fallen, and Fallen Femme:


EDIT... hm, the white noise around the Fallen Femme's head missile mockup is not intentional. I'll have to do a new version to try and sort that out.

To stay strictly on topic, there's also this guy. I think of him as the BFGhoul.

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Soundblock said:

PAR's Fallen, and Fallen Femme:
http://www.monstercute.com/uploads/2/8/1/9/2819457/1675754.gif http://www.monstercute.com/uploads/2/8/1/9/2819457/8837782.gif

EDIT... hm, the white noise around the Fallen Femme's head missile mockup is not intentional. I'll have to do a new version to try and sort that out.

To stay strictly on topic, there's also this guy. I think of him as the BFGhoul.

http://www.monstercute.com/uploads/2/8/1/9/2819457/5078703_orig.png


whoa, p cool

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Making use of the Doom Press-Release resources. (Well, actually just 2 sprites from the Press-Release.)

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And then making using of Ray's sprite...

I like Ray's Indecentrosity for who knows why.

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According to my imgur account this is the latest sprite I've done



A mockup of an unused enemy from the Doom betas

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