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kalinus

Share Your Sprites!

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1 hour ago, ViolentBeetle said:

Have I gone blind or there's no download links, just pictures I need to cut myself? (Not that there's a problem with this, but I'd feel very stupid if there is and I'd waste my time re-doing it)

You're right, bud - you'll need to extract each frame individually from the sheet in order to implement them in mod.

The simplest and most effective decision of giving spriteworks to people, personally to me, since most of mod makers prefer to edit them a bit before using.

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11 hours ago, osjclatchford said:

I decided to make some Blakestone style healths for doom:

bs-style-healths.png

made the stimpack to match...

 

Heres a zoomed in pic for those without a microscope:

bs-style-healths-embiggened.png

I think they have a bit of doom64 vibe to them and almost give it the feel of the quake1 medkits now... 

With that strap it could be good for a portable medkit sprite!

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2 hours ago, YouAreTheDemons said:

With that strap it could be good for a portable medkit sprite!

Exactly what I'm using them for.

In my mod (Major Crisis), it plays like heretic as far as the health is concerned, stimpacks are just straight pickups, 10% as usual, but medkits are 25% inventory items. just like heretic's vials and flasks respectively. however, I make it so you can only carry four medkits around at a time and can only take one with you to the next level, so as not to break maps/playthroughs...

 

anyway, Ive updated this a bit:

bs-style-healths2.png

new features include the zerk style stim and the q2 style stims both in regular and zerk style and also the green variant (adrenaline? I suppose...)

I also did a q1 style megahealth in the doom colours, it's based on art by fuzzyblaze.

the versions without straps are to be considered options or what they'd look like in your inventory (as thats how I use them :D )

 

The ones with the crosses on the top are only there as they were on the original medkits... consider them options...

 

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On 4/22/2023 at 12:24 AM, Ganbare-Lucifer said:

1316354700_PopoiStrengthCotton.png.feeec6767f614019b13811e649fb2249.png

 

...So I was doing sprite edits for Popoi, Strength and Cotton, but got bored and dropped it. This was the progress I did.

 

image.png.0e30aada59d82af3616f2029287b7352.png

 

Some Popoi Progress I think

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On 7/5/2021 at 7:27 PM, Van Daemon said:

39NnDiP.gif

 

Hi hello, I made this and am making a second and would love to use this if you are willing to provide it (you'd be credited of course)

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On 5/25/2023 at 6:56 PM, Desfar said:

Question while I work on all movement rotations, how should this guy attack? my instinct is to have him shoot magic fire from his skull eyes

magic stinging eyes lasering you like an archvile would be really cool.

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On 5/25/2023 at 8:56 PM, Desfar said:

my instinct is to have him shoot magic fire from his skull eyes, but I could just as easily go hell knight with magic hands

magic eyes floowed by spray from hands.

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On 5/25/2023 at 2:56 PM, Desfar said:

Question while I work on all movement rotations, how should this guy attack?

hitscan eyes followed by magic hand swipes.

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On 5/25/2023 at 1:56 PM, Desfar said:

Question while I work on all movement rotations, how should this guy attack?

This guy kinda looks like an upright Fiend from Quake.

A dash attack would be cool, but hard to implement.

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3 minutes ago, Solmyr said:

hitscan eyes followed by magic hand swipes.

I was thinking railgun eyes, acceptable substitute?
@Guff
Likely can make the sprites for it.
If the Maulotaurs from heretic are any example, all I need is its head lowered, and then the script spawns a few transparent images as it rams in, with a final sprite of it ramming its head upwards in a gore.

Im gonna have to put alot of love into these 3-4 attacks styles.

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2 minutes ago, Desfar said:

I was thinking railgun eyes, acceptable substitute?

That's better, which color should they be? Red, gold, purple, or something else?

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5 minutes ago, Solmyr said:

That's better, which color should they be? Red, gold, purple, or something else?

I may just make an overlay in grayscale, and convert that into a range of colors, as well as leave the template available for people if they wanna make their own variants.
Seems easiest.
 

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stanky prerendered 3d models!!!!!!!!!!!!!!!!!!!!!12e1f21r1111!!!!!1q111

PISGB0.png

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On 5/26/2023 at 3:26 AM, Desfar said:

Slapping it on a wingless death wyvern results in a borderline deathclaw

 

Fallout: new doom when?

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On 5/23/2023 at 2:10 AM, Meowgi said:

 

Hi hello, I made this and am making a second and would love to use this if you are willing to provide it (you'd be credited of course)

sigil burger

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These are the sprites I used for the pistols akimbo in my most recent WAD, using the weapon sprites from Rise of the Triad.

 

I know people have already made sprite sets to bring ROTT's dual pistols into Doom, but I wasn't able to find a version I was particularly happy with so I just did it myself. Obviously you're welcome to use these if u like.

 

PGAGA0.png.de64210f79550d0945b97bc55c4b1a15.pngPGAGB0.png.59c5c0314a449a94478ff2a5243efcbe.pngPGAGC0.png.961a5affb4c497b018eb36f9e897545d.pngPGAGD0.png.0516e86568c09d27b786721f8adb9074.pngPGAGE0.png.dc976e0b8541bb1b03b60218ac4b5493.png

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On 5/25/2023 at 1:56 PM, Desfar said:

walk.gif.a05823472065510b7d1fc7cf450b0704.gifLaser1.gif.16ee6650a6fe6cf085339b3fa729385e.gif
walk28.gif.ee1af37f4e797c378f8cd6d009fbf257.gif2attack.gif.7f2d7302ef5d6a184223f301f255b1ab.gif
37.gif.136c2bb07831325fdc825b41ead822c9.gif
46.gif.3fe2ae753f3c75cca5b37532749d06cb.gif
5.gif.411988fae5a9116ad26c2e5a4bd29c05.gif

deff.gif.d1f902984ac766b3086350c660d62309.gif

1389705166_LaserAngles.png.83d7ded5da3ce1cb170854008007265e.png
6/8 Update
Thought i was done with the attack frames, and remembered that simply flipping them wouldn't work due to the symmetry being off.
So finishing up 6,7,8 right now.


I wish you pushed a new post for every update so I could like it more times - looking A+ Dee-Lux man!

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2 minutes ago, Burgish_Nilwert said:


I wish you pushed a new post for every update so I could like it more times - looking A+ Dee-Lux man!

Once I finish the arms and flames (slow work day, so this is what I do on the side) I will post the complete broken down file.
I really wish mapping came as easily as sprite work did.

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8 minutes ago, Desfar said:

Finally got the worst of the beast pumped out.
I will likely revisit at some point to add the ram attack and the flame breath attacks.
Some elements will need some additional polish, which I will have addressed when I get the new attacks.
I just likely need to set this guy down for a little while so I don't get too fatigued.
Good to use with credit, and if anyone wants to make improvements feel free. Just let me see them! 

DraconicHusk.png

 

 

Fantastic work! :D Lookin' real spoopy!

 

And not to derail the thread with just a reaction, I'm currently making some additions (Shoulderguards/Recolour/Wounds) to a melee doom64 zambie (Melee conversion done by someone else [Will credit in final version cos I'm a lazy bum]):

GPOSA1.png.12e533a0553ec7a82b330322f369d768.png

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@serecky That’s not a bad idea at all tbh, seems like a great way to experiment with new poses and get a closer-to-final result quickly.

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to some extent, I wish we could get blender version of all the original models.
Would make it SO much easier to create custom movements and actions

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