DoomGappy Posted February 22 On 2/20/2024 at 2:46 PM, rouge_means_red said: I'm making a cartoony mod for Doom 1 Damn, these are amazing! Great stuff. 6 Share this post Link to post
Craneo Posted February 22 (edited) since I think I ran out of Doomworld upload space imma link to Discord pics of some sprites I think I haven't posted here lol D64 P90 Credits: Valve D64 XBOW Credits: Valve D64 Gluon/Egon gun Credits: Yukiherz, Valve D64 Interceptor Credits: TehSnake, Valve D64 FN P2000 Credits: thelama, acid_snake, strykerwolf, hellspike, fub, Valve D64 Tazer Credits: The Honest Lama, Miesteron, Snake, SammatH, Valve D64 Scar-L Credits: TehSnake, Valve D64 RomeroHead Edited February 23 by Craneo 34 Share this post Link to post
TommyGalano5 Posted February 23 beery metel no? (squashed and very stretched due to my phone can't handle the sprite size) 13 Share this post Link to post
Desfar Posted February 23 Component available. Made from an antler.stl Figured someone else might get use from them. 11 Share this post Link to post
Edgelord Posted February 24 4 hours ago, Desfar said: Component available. Made from an antler.stl Figured someone else might get use from them. This is awesome stuff man you make the best 🔥🔥 1 Share this post Link to post
Grieferus Posted February 24 On 1/1/2024 at 11:14 AM, Sonik.o.fan said: Continuing the topic of random monster poses Bloodless deaths for Baron and Knight:https://imgur.com/W6sJqeu In action: Extracted Baron frames:cabron_of_hell.zip Additional credits: Cheello's voxels Sorry for bumping this post almost 2 months later, but I think Knight's legs should be a bit darker. 0 Share this post Link to post
Tsran908 Posted February 26 credit to go:id Software,Skelegant,Vader,Finalizer, HorrorMovieRei rocketfodder.zip 24 Share this post Link to post
Burgish Posted February 26 (edited) More hydra frames, including melee: 19 Share this post Link to post
00_Zombie_00 Posted February 27 On 2/6/2024 at 7:45 PM, Desfar said: Revisiting the first major thing I made. It was a direct 3d render of a 3d model, and had a few issues with it. And in addition it also lacked elements of artistic flair which I hope I have developed over my time here. This one already has more charm to it than prior ones, in addition to have a more flat footing.New(er) Old Feet are now cleanly against the floor, and the highlights will work better (i darkened too many elements on my original work) This is gonna be a very slow project, as i gotta figure out how to minimize the frames several animations use. the walk cycle alone goes from A thru O. hello, I am interested, please keep me informed about the progress. 7 Share this post Link to post
Desfar Posted February 27 2 hours ago, 00_Zombie_00 said: hello, I am interested, please keep me informed about the progress. Will definitely do so chief. It's far from a fast project, and I keep getting distracted by other side projects. But the moment it's up to snuff I'll send you a message with resources. 1 Share this post Link to post
Amaruq Wulfe Posted February 27 I'd love to create an entire sprite sheet, but I suck balls when it comes to making sheets. I can only do one sprite at a time, unfortunately :') 11 Share this post Link to post
Wo0p Posted February 27 (edited) 2 hours ago, Amaruψ said: I'd love to create an entire sprite sheet, but I suck balls when it comes to making sheets. I can only do one sprite at a time, unfortunately :') Never have the Hellknight looked so dapper! He's got (What do the kids call it?) rizz for shure. 3 Share this post Link to post
Craneo Posted February 27 Some more D64 goodness: D64 HE Grenade Credits: Valve D64 Barret Sniper Rifle Credits: Hav0c, Twinke Masta, Jennifer!!, sedj, Obsolete, Valve D64 Segway Zombie Credits: Midway, Id Software, Captain Toenail 25 Share this post Link to post
Solmyr Posted February 27 (edited) Doom3 Cherub. Credits: Id Software, Bungie, Westwood Studios. Edited February 28 by Solmyr : Added gib frames. 21 Share this post Link to post
zombie_ryushu Posted February 28 I'm looking for a some captive Shrine maiden sprites, any volunteers? 0 Share this post Link to post
Lina Posted February 28 Status bar and block typeface. Gonna need some polish and adjustment but they're mostly done. 23 Share this post Link to post
Chameeleoh Posted February 28 13 minutes ago, Lina said: Status bar and block typeface. Gonna need some polish and adjustment but they're mostly done. I really love that design, Very nice 1 Share this post Link to post
Nihlith Posted February 29 On 2/27/2024 at 12:29 PM, Solmyr said: Doom3 Cherub. Credits: Id Software, Bungie, Westwood Studios. This is fucking awesome! I'm always looking for rips from the other games. Is there any code for this beast? 3 Share this post Link to post
Solmyr Posted February 29 (edited) @Nihlith Thanks! There isn't any decorate/zscript for the Cherub. 0 Share this post Link to post
Tsran908 Posted February 29 credit to go:id Software,The Innocent Crew,Xim,Chain MailItsNatureToDie/David G,Project Brutality? rocketzombieIII.zip 12 Share this post Link to post
LukeGaming Posted February 29 I frankensprited axe zombie scientist from realm667 (one of zombie scientist packs) onto shotgun guy and changed axe colours: I also tried to add attack sprites to only melee zombie sprite that I found from this ZDoom thread: https://forum.zdoom.org/viewtopic.php?t=15080&start=27285 but they suck, frankly I have no idea how to make unarmed melee attack sprites look good, I think I'll try to frankensprite realm667 berserker commando fist attack onto that. 8 hours ago, Tsran908 said: credit to go:id Software,The Innocent Crew,Xim,Chain MailItsNatureToDie/David G,Project Brutality? rocketzombieIII.zip Oh, I was also reworking that zombie rocketman just a few days ago: 12 Share this post Link to post
Wo0p Posted February 29 7 minutes ago, LukeGaming said: I frankensprited axe zombie scientist from realm667 (one of zombie scientist packs) onto shotgun guy and changed axe colours: -snip but they suck, frankly I have no idea how to make unarmed melee attack sprites look good, I think I'll try to frankensprite realm667 berserker commando fist attack onto that. Oh, I was also reworking that zombie rocketman just a few days ago: -snip Hey that axe sergeant looks great :D A somewhat simple edit but very effective. Nicely done :) I'm not entirely sold on the rocket launcher zombie but I can't put my finger on what's off about it. Hm... shall have to ponder more. 1 Share this post Link to post
Guff dotD Posted February 29 19 minutes ago, Wo0p said: I'm not entirely sold on the rocket launcher zombie but I can't put my finger on what's off about it. Hm... shall have to ponder more. I think it's the different varieties of shading on the different rotations. The Front and Side rotations have mostly harsher shading, while, and this is noticeable (for me) on the second-from-left angle, there is duller shading, especially noticeable on the legs. The Front angle is especially harsher on the shading. Case 2: Look at the underarm area on the third-from-bottom row. At least, that's what I think. 2 Share this post Link to post
LukeGaming Posted February 29 38 minutes ago, Wo0p said: Hey that axe sergeant looks great :D A somewhat simple edit but very effective. Nicely done :) I'm not entirely sold on the rocket launcher zombie but I can't put my finger on what's off about it. Hm... shall have to ponder more. 15 minutes ago, Guff dotD said: I think it's the different varieties of shading on the different rotations. The Front and Side rotations have mostly harsher shading, while, and this is noticeable (for me) on the second-from-left angle, there is duller shading, especially noticeable on the legs. The Front angle is especially harsher on the shading. Case 2: Look at the underarm area on the third-from-bottom row. At least, that's what I think. I don't know about shading but there are plenty of things that could be improved, rocket launcher looks too big on side rotations, it "sinks" into shoulder a bit on back rotations, it looks flat on angled rotations because I just moved it with perspective tool there etc. But there is such a huge workload for project that I'm working on (I decided that I'm going bananas with doom hybrid monsters, every Doom 1 monster is getting cross-over with every other one no matter how much I have to bend logic and visuals to make it look plausible, which gives about 72 modified spritesheets) that I'm just cranking these out en masse as long as they look good enough to me because it would took me a something like a year to finish it otherwise. 2 Share this post Link to post
LukeGaming Posted February 29 On 2/27/2024 at 9:18 AM, Amaruψ said: I'd love to create an entire sprite sheet, but I suck balls when it comes to making sheets. I can only do one sprite at a time, unfortunately :') Ralsei if he was taking testosterone injections. 2 Share this post Link to post
Amaruq Wulfe Posted February 29 57 minutes ago, TommyGalano5 said: it works This seems more like a texture, not a sprite. 1 Share this post Link to post
Cacodoomonic Posted March 1 20 hours ago, Nihlith said: This is fucking awesome! I'm always looking for rips from the other games. Is there any code for this beast? I've been writing up a cherub code. Give me a bit more time and I'll share it. 1 Share this post Link to post
DΞLTΛ Posted March 1 was finally able to optimise magicavoxel so that sprites could be made in a quick and effective way (spoilered for large sizes) Spoiler 0 Share this post Link to post