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kalinus

Share Your Sprites!

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8 hours ago, Ganbare-Lucifer said:

behold the Minotaur!

 

This is cool, but the image has been scaled down (there's a max limit of some sort for Doomworld attachments). You'll need to host it elsewhere (imgur or somesuch) in order for it to appear at full-res.

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image.png.8e74bc0feb400bf6a0081cc1e03c0d56.png

 

Some pistol sprites from a project I'm working on that may or may not get finished. Custom palette w/ DN3D hands and greyscale used,

I still feel like I don't really know how to "properly" clean up weapon sprites. I just kind of waggle around with the Dodge and Burn tools in Photoshop and see what happens...

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12 minutes ago, Desfar said:

Working with item and color variations of the flesh golem.
Including alot more flesh and animal bits into it.
Total size is flexible as well.
Beastling.png.823dbba18dc14207d29c343d4307fe9c.pnguntitled.png.864b3985cc60d55612337a48b994c271.png

It's great. Is it for your own video game?

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Posted (edited)
17 minutes ago, 00_Zombie_00 said:

It's great. Is it for your own video game?


Yes, and also seems to be a way for me to avoid working on mapping and coding.
Just keep making sprites... and maybe the game will just be done right? RIGHT!?

Next OG monsters are gonna be human bodies meshed into either the shape of some kind of deepsea fish, or maybe an insect.

Edited by Desfar

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I just found out Doomguy apparently has a wife and kid along with his beloved pet rabbit Daisy. I tried making Doomguy's child by editing the Commander Keen sprite a bunch, but yeah... it's not looking too great lol. I don't think I'll end up using this.

 

835989307_doomguyskid.png.cd96b59f8be691f3eb43e5feace5e35a.png

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13 hours ago, Lizardcommando said:

I just found out Doomguy apparently has a wife and kid along with his beloved pet rabbit Daisy. I tried making Doomguy's child by editing the Commander Keen sprite a bunch, but yeah... it's not looking too great lol. I don't think I'll end up using this.

 

835989307_doomguyskid.png.cd96b59f8be691f3eb43e5feace5e35a.png

This is canon now lol

 

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On 8/12/2024 at 7:18 AM, giwake said:

image.png.8c42c534b98d700fcd854acae22818f3.png

 

Inspired by the Nightdive remaster's new flamethrower weapon, I edited the same base image (which was also in the Romero dump!) and made it look a bit cleaner.

"made it look a bit cleaner." you didn't make it look cleaner you made it 100% better

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Posted (edited)

heres a newly gloved doomguy hand from the ID vault

 

weapon_shotgun_c_0 (2).png

WEAPON_S.png

Edited by hell2slay

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Posted (edited)

here's a palleted and non-palated version of Doom 3 RE's Ionized Plasma Levitator (Doom's gravity gun) as a weapon and pickup sprite

 

 

Grabber (1) (2).png

 

Grabber (1) (5).png

SHT3A0 (4) (1).png

SHT3A0 (1) (1).png

Edited by hell2slay

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On 8/12/2024 at 7:25 PM, Desfar said:


Yes, and also seems to be a way for me to avoid working on mapping and coding.
Just keep making sprites... and maybe the game will just be done right? RIGHT!?

Next OG monsters are gonna be human bodies meshed into either the shape of some kind of deepsea fish, or maybe an insect.

I think it's a good strategy to have the characters first and then make the environments, sounds, etc.

I think that way everything will be more coherent when it's all together.

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2 hours ago, 00_Zombie_00 said:

I think it's a good strategy to have the characters first and then make the environments, sounds, etc.

I think that way everything will be more coherent when it's all together.

Definitely a more constructive way to view it!

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