Xaser Posted August 7 8 hours ago, Ganbare-Lucifer said: behold the Minotaur! This is cool, but the image has been scaled down (there's a max limit of some sort for Doomworld attachments). You'll need to host it elsewhere (imgur or somesuch) in order for it to appear at full-res. 3 Share this post Link to post
SquigRattlehead Posted August 8 Made helmets for mugshots, with a bunch of variants (also included some examples with the default mugshot) Edit them or slap it onto whatever idk, have fun lmao 20 Share this post Link to post
Tomáš Posted August 8 1st level for example. There will be at least 9 of them. Each in a different environment. Free download here: https://doommode.itch.io/doom1 3 Share this post Link to post
ShallowB Posted August 8 (edited) That's a very unusual sprite you've shared there. 1 Share this post Link to post
giwake Posted August 10 Some pistol sprites from a project I'm working on that may or may not get finished. Custom palette w/ DN3D hands and greyscale used, I still feel like I don't really know how to "properly" clean up weapon sprites. I just kind of waggle around with the Dodge and Burn tools in Photoshop and see what happens... 14 Share this post Link to post
Tomáš Posted August 10 Other sprites https://doommode.itch.io/doom1 in the DATA folder. 2 Share this post Link to post
MrFlibble Posted August 11 @Tomáš, there's a very clear halo around the edges of the sprites, which is likely to be visible in-game too? 1 Share this post Link to post
giwake Posted August 12 Inspired by the Nightdive remaster's new flamethrower weapon, I edited the same base image (which was also in the Romero dump!) and made it look a bit cleaner. 25 Share this post Link to post
giwake Posted August 12 1 hour ago, giwake said: Inspired by the Nightdive remaster's new flamethrower weapon, I edited the same base image (which was also in the Romero dump!) and made it look a bit cleaner. Oh yeah, here's the WIPs. 19 Share this post Link to post
giwake Posted August 12 (edited) One more... This time the BFG replacement flame-thing (I forgot the name...) Nothing special, just a lot of kitbashing. Edited August 12 by giwake : 1 more revision... just one more revision and it'll be perfect... 16 Share this post Link to post
Desfar Posted August 12 (edited) Working with item and color variations of the flesh golem. Including alot more flesh and animal bits into it. Total size is flexible as well. Stealth Post: Polishing the XDeff for the slug Edited August 14 by Desfar 26 Share this post Link to post
00_Zombie_00 Posted August 12 12 minutes ago, Desfar said: Working with item and color variations of the flesh golem. Including alot more flesh and animal bits into it. Total size is flexible as well. It's great. Is it for your own video game? 1 Share this post Link to post
Desfar Posted August 12 (edited) 17 minutes ago, 00_Zombie_00 said: It's great. Is it for your own video game? Yes, and also seems to be a way for me to avoid working on mapping and coding. Just keep making sprites... and maybe the game will just be done right? RIGHT!? Next OG monsters are gonna be human bodies meshed into either the shape of some kind of deepsea fish, or maybe an insect. Edited August 12 by Desfar 6 Share this post Link to post
Ganbare-Lucifer Posted August 12 On 8/5/2024 at 4:34 PM, Ganbare-Lucifer said: A set of item replacements for my upcoming Doom of Mana mod (yet to polish and animate frames) Credits: Blizzard Entertainment, Raven Software, Dustin Auxier, NeoWorm Thanks to the newly unearthed id vault Doom Development Assets, I've decided to rework the potions into a better thing Berserk Elixir Willpower Potion 23 Share this post Link to post
Lizardcommando Posted August 13 I just found out Doomguy apparently has a wife and kid along with his beloved pet rabbit Daisy. I tried making Doomguy's child by editing the Commander Keen sprite a bunch, but yeah... it's not looking too great lol. I don't think I'll end up using this. 1 Share this post Link to post
Donowa Posted August 13 (edited) decided to clean up the calamity blade from legacy of rust, cleaning up the plastic seams and turning the gun grayscale to look more like the other guns in the game. original sprite by Roger Berrones and @Xaser if id wants to implement this into a patch for the remaster, be my guest-- just make sure to credit me as donowa.https://imgur.com/a/doom-legacy-of-rust-calamity-blade-cleanup-8pspavP 16 Share this post Link to post
Ganbare-Lucifer Posted August 13 13 hours ago, Lizardcommando said: I just found out Doomguy apparently has a wife and kid along with his beloved pet rabbit Daisy. I tried making Doomguy's child by editing the Commander Keen sprite a bunch, but yeah... it's not looking too great lol. I don't think I'll end up using this. This is canon now lol 2 Share this post Link to post
hell2slay Posted August 14 On 8/12/2024 at 7:18 AM, giwake said: Inspired by the Nightdive remaster's new flamethrower weapon, I edited the same base image (which was also in the Romero dump!) and made it look a bit cleaner. "made it look a bit cleaner." you didn't make it look cleaner you made it 100% better 4 Share this post Link to post
hell2slay Posted August 14 (edited) heres a newly gloved doomguy hand from the ID vault Edited August 17 by hell2slay 11 Share this post Link to post
Randyharry2009 Posted August 14 (edited) 1911 Pistol Weapon Without Gloves (Duke Nukem) (Sprite Credits: Superdave938) 3 Share this post Link to post
hell2slay Posted August 14 (edited) here's a palleted and non-palated version of Doom 3 RE's Ionized Plasma Levitator (Doom's gravity gun) as a weapon and pickup sprite Edited August 16 by hell2slay 4 Share this post Link to post
00_Zombie_00 Posted August 14 On 8/12/2024 at 7:25 PM, Desfar said: Yes, and also seems to be a way for me to avoid working on mapping and coding. Just keep making sprites... and maybe the game will just be done right? RIGHT!? Next OG monsters are gonna be human bodies meshed into either the shape of some kind of deepsea fish, or maybe an insect. I think it's a good strategy to have the characters first and then make the environments, sounds, etc. I think that way everything will be more coherent when it's all together. 4 Share this post Link to post
Desfar Posted August 14 2 hours ago, 00_Zombie_00 said: I think it's a good strategy to have the characters first and then make the environments, sounds, etc. I think that way everything will be more coherent when it's all together. Definitely a more constructive way to view it! 2 Share this post Link to post
hell2slay Posted August 15 (edited) Heres a kitbash of some ID vault assets Edited August 15 by hell2slay 7 Share this post Link to post
St. Mildly Annoyed Posted August 15 22 hours ago, Djoga said: wingless vassago from legacy of rust mind if I nab this? 0 Share this post Link to post