Aurelius Posted March 4, 2020 4 hours ago, elend said: Hmmmm, I like these panoramic views of Doom maps. I want posters now. How exactly do you go about this? If you look at the clipped dual HUD in the screenshot, you see that it's probably just two screenshots plastered together. But like Kristian said, you should prolly experiment with FOVs for panoramic pictures. 1 Share this post Link to post
holaareola Posted March 4, 2020 14 hours ago, HorrorMovieGuy said: COME ON, BOY! One of the best 2d shooters of all time, man, hadn't thought about that in years! 3 Share this post Link to post
Urthar Posted March 5, 2020 16 rotations work quite well for projectiles. Unfortunately, I now feel obliged to create the inbetween rotations for all the standard ones too. 21 Share this post Link to post
NaturalTvventy Posted March 8, 2020 (edited) More Romero's goody dump... I pulled out some mini versions of the weapons. I made the SSG, the rest were there already. Just in case you want properly scaled weapons in your work. Mini Weapons.zip Edited March 9, 2020 by NaturalTvventy 5 Share this post Link to post
ShortedOutFuse Posted March 8, 2020 (edited) a Mud Golem and a Skunkape for a mod I'm working on (the skunkape isn't finished yet) Edited April 2, 2021 by ShortedOutFuse 25 Share this post Link to post
elend Posted March 9, 2020 Damn, nice animation. highres sprites. Creative monster design. What will this be, did you post about this yet? 2 Share this post Link to post
ShortedOutFuse Posted March 9, 2020 (edited) On 3/8/2020 at 9:46 PM, elend said: Damn, nice animation. highres sprites. Creative monster design. What will this be, did you post about this yet? A short Total conversion (is it technically a TC if I use original Doom textures?) called Backwoods, I have thread about it here on Doomworld Edited November 7, 2022 by ShortedOutFuse 3 Share this post Link to post
TheNoob_Gamer Posted March 9, 2020 (edited) 23 minutes ago, ShortedOutFuse said: is it technically a TC if I use original Doom textures? Then it's called "partial conversion" ;) Spoiler The term isn't used much, but it exists and has a proper meaning. 1 Share this post Link to post
ShortedOutFuse Posted March 9, 2020 3 minutes ago, TheNoob_Gamer said: Then it's called "partial conversion" ;) Reveal hidden contents The term isn't used much, but it exists and has a proper meaning. Thanks, I'd never heard that term before! I've just seen so many people call their mods "total conversions" when they clearly use a ton of original Doom textures that I wasn't sure if the definition had changed. 1 Share this post Link to post
elend Posted March 10, 2020 Oh that was that. I saw that thread. Very unique looking project, keep it up! 0 Share this post Link to post
wheresthebeef Posted March 10, 2020 (edited) These are just a few samples of the characters for a project I was working on. Due to a number of reasons, it's possible the project won't ever be finished and I've been thinking of releasing all the art as is into the wild in hopes of seeing them in future wads down the line. :/ A few of them are 100% complete with rotations while a few characters have nothing more than a walking animation (like the very last character) 33 Share this post Link to post
ETTiNGRiNDER Posted March 10, 2020 Too bad if the project never gets finished, those are some cool sprites. 2 Share this post Link to post
Gez Posted March 10, 2020 (edited) I think the one in your avatar could fit right in Ashes 2063. Do they have rotations, or are they front-facing only? 0 Share this post Link to post
wheresthebeef Posted March 10, 2020 6 hours ago, Gez said: I think the one in your avatar could fit right in Ashes 2063. Do they have rotations, or are they front-facing only? For that character the only thing that is front facing is when he swings his baseball bat. Rotations for running, throwing bat, walking with just fists, and fists punching have rotations. 0 Share this post Link to post
Krull Posted March 12, 2020 (edited) . Edited September 2, 2023 by Krull 1 Share this post Link to post
Not Jabba Posted March 12, 2020 23 minutes ago, Krull said: Hide contents I'm trying to put wheels on an Arachnotron Haha, I love it. There's a tank version of the Arachnotron in Alien Bastards, which probably either has wheels or treads. There are also a few vehicle monsters on Realm667. I'd start there. 0 Share this post Link to post
Krull Posted March 12, 2020 (edited) . Edited September 2, 2023 by Krull 0 Share this post Link to post
ThrashFanbert94 Posted March 17, 2020 its been a long time and 3 days away. what if marauder was created in 1993? 19 Share this post Link to post
Stopsignal Posted March 18, 2020 Doing rotations for this: And rabbit hudface: (I don't give permission to use it because i made it for a friend, so yeah!) 23 Share this post Link to post
Tango Posted March 21, 2020 I've been tinkering with BFG sprites a bit, trying to make some minor sprite tweaks so I can have something visually unique for the BFG in my weapons mod: I've taken the BFG pullback sprites from Smooth Doom and tried to modify those too, but I think it looks less nice there. the perspective shifting makes my lack of spriting capabilities all the more obvious D: 16 Share this post Link to post
Fairweather Posted March 21, 2020 1 hour ago, ThrashMetalFanBert94 said: snip He looks like he's seen some crazy shit with those single pixel eyes :P 1 Share this post Link to post
Gez Posted March 21, 2020 The horns in the diagonal look a bit weird. They look straight instead of curved. 0 Share this post Link to post
Solmyr Posted March 23, 2020 semi-headless commando, it's based on ItsNatureToDie's "berserk commando" 15 Share this post Link to post
Negatronica Posted March 23, 2020 I've messed around with making some fire with bits of flame rising and fading away. It looks cool in motion. Next I need to give the actors the option to spew flame and / or smoke depending on the argument sent to the actor which shouldn't be too hard to accomplish. I'm not sure how I feel about the sprites themselves but it reads as fire so I guess they're ok. 9 Share this post Link to post
The_Abysswalker Posted March 24, 2020 An Archvile for a project I'm doing (not Doom Eternal though some sprites are heavily inspired by that) Also looking for help so if you're interested in helping a TC/Gameplay mod with this level of quality (not just in sprites), feel free to contact me \o 30 Share this post Link to post
Negatronica Posted March 26, 2020 On 3/23/2020 at 2:00 PM, Jaska said: @Shtbag667 Looks very good to me! Thanks! I did some more fire stuff, this time I'm working on getting the attack / disappear animation for a clown boss finished. Here's the rough animation. It's gonna throw a fireball or something and then vanish momentarily and the reappear from some more fire I think. I'm figuring out what it should do as I go. 9 Share this post Link to post