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doom12

custom monsters to doom3

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how do you make custom monsters using existing models but with different skin and health. for some reason the game says unknown spawn class. even when loading it on the editor so i can put the monster in it does not show. how can i fix this?

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Are you creating custom .DEF files for the new monster you want? If you want a new monster that uses existing monster assets, the first step would be to create a new .DEF file entry and replace all the old monster name instances with whatever the name is of the new monster.

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i did create def file for a different color imp that was weaker. the skins and dds was in as well. for some reason it would give me a "unknown spawn class"..... on a different note. do you know what malloc failure 22348952 is?

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That is a memory issue---it basically happens when a program tries to allocate new memory for itself that isn't available, or that the system hasn't made available to it. It isn't specific to Doom 3.

I would need a step by step breakdown of what you're doing to create the new monster in order to give more in depth advice.

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what I did was copy the def file for the imp and replace any mention of the name with impling. I did not want to rename the model names as i want to use the existing model. then in the mtr file i did a similar thing where to replace any mention of imp with impling. and changed the skin name it used to give it a green color. back at the def file i also lesson the health of the custom monster. but when i load it into the game. the consol says class name unknown.

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