Stealth Frag Posted July 4, 2015 Does anybody know how to set up correctly hires texture resource in Doom Builder 2? When I download latest dhtp pk3 and add them as a resource DB shows nothing. When I choose my resource as a directory, then textures are load but they are not in proper scale. Should I write textures.txt for any of original Doom textures or what? In DB2 is information that it support ZDoom pk3 folder directory, but when I try to load directory with that structure nothing happen. 0 Share this post Link to post
SyntherAugustus Posted July 4, 2015 Have you tried it in GZDB? If you load a level in UDMF format, there are keybinds and linedef property features that allow you to scale the textures. 0 Share this post Link to post