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DB2 and hires textures

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Does anybody know how to set up correctly hires texture resource in Doom Builder 2? When I download latest dhtp pk3 and add them as a resource DB shows nothing. When I choose my resource as a directory, then textures are load but they are not in proper scale. Should I write textures.txt for any of original Doom textures or what? In DB2 is information that it support ZDoom pk3 folder directory, but when I try to load directory with that structure nothing happen.

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Have you tried it in GZDB? If you load a level in UDMF format, there are keybinds and linedef property features that allow you to scale the textures.

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