Looper Posted June 4, 2016 38_ViTa_38 said:TNT: Evilution MAP01-22 UV Speed in 15:02. D2ALL probably will be soon. = Map = Time < 30evx2259 = = 01: System Control = 0:19.74 < -0:01 = = 02: Human BBQ = 0:25.86 < -0:03 = = 03: Power Control = 0:32.77 < -0:02 = = 04: Wormhole = 0:08.23 < -0:00.33 = = 05: Hanger = 0:19.71 < -0:03 = = 06: Open Season = 1:27.97 < -0:08 = = 07: Prison = 0:28.26 < -0:02 = = 08: Metal = 1:20.60 < -0:04 = = 09: Stronghold = 0:58.89 < -0:09 = = 10: Redemption = 0:39.69 < -0:01 = = Total episode 1 = 6:35 < -0:33 = = 11: Storage Facility = 0:15.37 < -0:00.26 = = 12: Crater = 0:35.89 < -0:01 = = 13: Nukage Processing = 0:47.91 < -0:02 = = 14: Steel Works = 0:51.51 < -0:08 = = 15: Dead Zone = 0:13.29 < -0:00.57 = = 31: Pharaoh = skipped = same = = 32: Caribbean = skipped = same = = 16: Deepest Reaches = 1:01.97 < -0:02 = = 17: Processing Area = 0:03.26 < -0:00.20 = = 18: Mill = 0:50.49 < -0:02 = = 19: Shipping/Respawning = 0:35.83 < -0:02 = = 20: Central Processing = 1:30.91 < -0:06 = = Total episode 2 = 6:40 < -0:23 = = Total time = 13:15 < -0:56 = = 21: Administration Center = 1:30.97 < -0:09 = = 22: Habitat = 0:17.69 < -0:00.22 = = Total time = 15:02 < -1:05 = (don't upload to the DSDA) Well, that looks crazy! Very nice. Though I must disagree about map02 24s. Our demos combined time in map02 would be around 24.5, I think. So 23 doesn't look that unrealistic if you really put some effort in it. And maybe we have missed something etc. You just never know! Maybe nanocomputers could bruteforce the shit out of doom one day to truely optimize the maps :P 0 Share this post Link to post
ClumsyDoomer Posted June 4, 2016 Damn, that's good. Feels like it's time for the smooth demos to fade. 0 Share this post Link to post
vita Posted June 4, 2016 Looper said:map02 24s Probably, because revenant went away in my demo. Also I didn't bump into the red key door and saved 1-2 tics. But I lost some time after the first linedef skip. 0 Share this post Link to post
vita Posted June 4, 2016 Is wobble glide possible on Evilution MAP20? It saves much time, but I can't build it, because max momentum which I can get (with MF50 SL50 TR3 tic) is X: 11.160995 and Y: -29.781647. You can try to build it in my demo.20evx.zip 0 Share this post Link to post
vita Posted June 9, 2016 1 Monster Megawad MAP01 "Trooper Trauma" UV NoMo in 0:09.66.1m01xo966.zip 0 Share this post Link to post
ClumsyDoomer Posted June 10, 2016 38_ViTa_38 said:Is wobble glide possible on Evilution MAP20? It saves much time, but I can't build it, because max momentum which I can get (with MF50 SL50 TR3 tic) is X: 11.160995 and Y: -29.781647. You can try to build it in my demo. I don't think so, it's south-directed. 0 Share this post Link to post
Looper Posted June 10, 2016 ClumsyDoomer said:I don't think so, it's south-directed. Doom E1M3 has a wobble glide south. Doom2 Map10 has a wobble glide west. Doom2 Map26 has a wobble glide north. Void glide is (north-)east. The map geometry that allows the player to glide is based on the direction he moves. 0 Share this post Link to post
vita Posted June 11, 2016 Alien Vendetta MAP32 "No Guts No Glory" UV with -nomonsters in 0:25.63.av32xo025.zip 0 Share this post Link to post
Sp00kyFox Posted June 12, 2016 Looper said:Maybe nanocomputers could bruteforce the shit out of doom one day to truely optimize the maps :P I always thought a directed bruteforce approach with a map anaylsis beforehand should be possible but maybe only with -nomonsters. with monsters it becomes very dynamic regarding advanced tricks like monster sliding, rocket and archvile jumps. so bruteforcing with that in mind would requie a loth more paths to explore. 0 Share this post Link to post
vita Posted June 18, 2016 Chillax 9.7.2 MAP32 UV Speed in 2:11.71.ch32x211.zip 0 Share this post Link to post
MD922 Posted June 22, 2016 Crumpets D2ALL in 2:04 Beats previous record in 2:16 by SWDude Individual level times, ratings, and time improvements can be found in crallx204.crallx204.zip 0 Share this post Link to post
Ribbiks Posted June 22, 2016 neat :). I kept thinking to myself that the RL pit in m06 was skippable via sr50 (so I was wondering why tas demos jumped down there), but that must've been in an old version with different floor heights or something, definitely too far now I think. cool demo! 0 Share this post Link to post
MD922 Posted June 22, 2016 Ribbiks said:neat :). I kept thinking to myself that the RL pit in m06 was skippable via sr50 (so I was wondering why tas demos jumped down there), but that must've been in an old version with different floor heights or something, definitely too far now I think. cool demo! I just looked at the RJ spot and it seems like if you grabbed the RJ and somehow got back up, it could potentially be faster. Only thing is, I can't find a fast way back up to the platform. 0 Share this post Link to post
GoneAway Posted June 22, 2016 MD922 said:Crumpets D2ALL in 2:04 Beats previous record in 2:16 by SWDude Individual level times, ratings, and time improvements can be found in crallx204. Cool. 0 Share this post Link to post
SWDude Posted June 23, 2016 MD922 said:Crumpets D2ALL in 2:04 Beats previous record in 2:16 by SWDude Individual level times, ratings, and time improvements can be found in crallx204. Awesome. This was my very first attempt at built TAS so I was expecting all these improvements except map 4 which really surprised me. idk how i missed that glide there. Also map 3 glide was a good improvement as well. Overall a very good demo and its nice to see this wad optimized. 0 Share this post Link to post
SWDude Posted June 24, 2016 Italo Doom Map 2 UV-Speed in 0:15it02x15.zip 0 Share this post Link to post
vita Posted June 26, 2016 The Ultimate Doom E2M6 "Halls of the Damned" UV Speed in 0:16.89.e2m6x016.zip 0 Share this post Link to post
vita Posted June 30, 2016 The Ultimate Doom E1M4 "Command Control" UV Speed in 0:10.69.e1m4x010.zip 0 Share this post Link to post
vita Posted July 2, 2016 2002: A Doom Odyssey E1M1 UV Speed in 0:13.51.a1d1x013.zip 0 Share this post Link to post
Yousuf Anik Posted July 2, 2016 38_ViTa_38 said:2002: A Doom Odyssey E1M1 UV Speed in 0:13.51. Have you tried some 1994tu challenge maps? ;) 0 Share this post Link to post
vita Posted July 3, 2016 Doom II MAP01 "Entryway" UV Speed in 0:04.60 and 0:04.77.lv01x460.zip 0 Share this post Link to post
SWDude Posted July 3, 2016 38_ViTa_38 said:Doom II MAP01 "Entryway" UV Speed in 0:04.60 and 0:04.77. Wow Nice. I wonder how far down this could still go. Btw i guess its enough inspiration for a d2all ;p 0 Share this post Link to post
MD922 Posted July 3, 2016 SWDude said:Wow Nice. I wonder how far down this could still go. Btw i guess its enough inspiration for a d2all ;p There is already a map1-20 TAS by xepop, which is pretty optimal except for a few things like an instant glide on map02. 0 Share this post Link to post
ClumsyDoomer Posted July 3, 2016 MD922 said:There is already a map1-20 TAS by xepop, which is pretty optimal except for a few things like an instant glide on map02. I'm pretty sure it's beatable. 0 Share this post Link to post
GrumpyCat Posted July 3, 2016 MD922 said:There is already a map1-20 TAS by xepop, which is pretty optimal except for a few things like an instant glide on map02. Where can I find it? 0 Share this post Link to post
MD922 Posted July 3, 2016 GrumpyCat said:Where can I find it? It can be found on DSDA. http://doomedsda.us/lmps/945/2/20uv-813.zip 0 Share this post Link to post
SWDude Posted July 3, 2016 MD922 said:There is already a map1-20 TAS by xepop, which is pretty optimal except for a few things like an instant glide on map02. Yep ive seen that. Too bad he didnt make a d2all. Anyways it would be nice if someone stepped up and completed that. 0 Share this post Link to post
GrumpyCat Posted July 3, 2016 Damn, I am stupid, thanks! That was gooooood. 0 Share this post Link to post
Looper Posted July 4, 2016 ClumsyDoomer said:I'm pretty sure it's beatable. Map02 is already done faster in the later versions of the run. 0 Share this post Link to post