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[SOLVED] Doom Builder 2 Texture Issue

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Sorry for the really vague title, but I don't really know how to describe what it's doing.

I was working on my map and thought I had almost everything ready to finally call it done, but then I came across this.

In Doom Builder 2's visual mode it looks fine.

I have tested it in ZDoom and Doom 2 through DOSBox, both get me the same issue.

I assume this happened when I changed the lighting to make it look like the pillars were casting a shadow, because before then there were no issues with that room.

Is there anything I can do to fix this or do I just need to scrap that shadow effect?

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Try moving the adjacent vertices by like 1 unit, most likely it will fix everything. It's just a display glitch that happens sometimes, there's really no way to predict where it will happen but it's rare enough to not cause any serious troubles.

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