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Minor E1M4 fix

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Due to the symmetrical layout of the crate area that branches off in two directions, I originally thought both doors were yellow so it took me three or four revisits to figure out where to go.

To potentially alleviate this for other players, I added some distinctive markings to the door on the left to emphasize its significance and add a bit of asymmetry to the area, and modified the yellow border on the door to the right to make it more identifiable from a distance:


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This is a good change. Mind posting crediting info (name and email) so we can include it?

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