MrFlibble Posted October 3, 2015 On a side note, perhaps you could make use of Maz's nice recolours of the Baron/Lord (here and here)? 0 Share this post Link to post
RonLivingston Posted October 5, 2015 Been awhile since I did sprite editing. So I thought it could add this is a concept. The point is, we should do something about the other impaling marine frames. 0 Share this post Link to post
duh Posted October 5, 2015 MrFlibble said:http://www.mediafire.com/convkey/67db/55739a5hg4hn090zg.jpg Nice, now add some gorey bits to it and it is complete. :P 0 Share this post Link to post
MrFlibble Posted October 7, 2015 JIC, those are Maz Hades's recolours from here. I just re-posted the images here to show them, because they seem really nice to me. I guess that being edited Freedoom assets, they are "automatically" GPL so anyone can further expand upon them, but personally I don't have the time (and probably skill) for that ATM. As for the missing attack frames, I suppose that the regular standing/walking frames could do at least as temporary substitution. 0 Share this post Link to post
Jon Posted October 8, 2015 MrFlibble said:I guess that being edited Freedoom assets, they are "automatically" GPL so anyone can further expand upon them, but personally I don't have the time (and probably skill) for that ATM. Freedom is not GPL. In particular there's no "Share-Alike" clause, so without a clear statement, there's no indication that these derived resources are similarly licensed. 1 Share this post Link to post
MrFlibble Posted October 8, 2015 Right, I already realised this. Thank you for the clarification. 0 Share this post Link to post
RonLivingston Posted October 25, 2015 Here's a recolor of the freedoom imp, which is its zandronum clone (shadow serpent) Been awhile since I uploaded a zandro freedoom monster sprite sheet so I though I added some animations as well. http://i.imgur.com/UAV4fsS.gif http://i.imgur.com/Fi7JMpp.gif don't know how I made the blood blue since I recolored the frames. and I think raymoohawk is making progress on the new serpent sprites 0 Share this post Link to post
MrFlibble Posted October 26, 2015 How about making the serpent generally darker? I've thought before that reducing the contrast could help conceal or reduce the clunkyness of the sprites, and indeed it does seem to work with your recolour. Perhaps giving it a shade similar to the Revenant replacement would improve it even more? There are also certain frames which have "stray" single pixels that stick out of the shape quite noticeably. 0 Share this post Link to post
RonLivingston Posted October 27, 2015 Right, I re-did the serpent by making it darker so, here's a picture 0 Share this post Link to post
raymoohawk Posted October 27, 2015 you know dark sprites work really badly on doom because they become really had to see on anything other than full brightness 0 Share this post Link to post
MrFlibble Posted October 28, 2015 raymoohawk said:you know dark sprites work really badly on doom because they become really had to see on anything other than full brightness Indeed this makes them less visible but the dark serpent is a libre equivalent to a Zandronum monster which uses a simalar coulour scheme. RonLivingston said:http://i.imgur.com/HKe8TBm.png That certainly is a lot better! 0 Share this post Link to post
Deleted User Posted August 3, 2018 On 8/12/2015 at 3:29 PM, RonLivingston said: I don't know why freedoom has 2 miniguns now, I think we should rename the zandro minigun as the mp-40 or double chaingun etc. first of all the concept you want to do is very amazing considering that even chex quest has it's own skulltag weapons second of all you can use these names as replacements for the original names: Minigun = MG-40 Grenade Launcher = Explosive Launcher Railgun = Laser Spittle / Laser Canon / Laser Rail BFG10K = SKAG10696 /SKAG13370 0 Share this post Link to post
mun Posted August 3, 2018 1 hour ago, D4RKP1G said: *Pic* Can you post a gif to see how it works? 0 Share this post Link to post
Deleted User Posted August 3, 2018 (edited) 2 hours ago, mun said: Can you post a gif to see how it works? This is how it works :) 1 Share this post Link to post
mun Posted August 3, 2018 3 hours ago, D4RKP1G said: This is how it works :) *Gif* That's quite nice @D4RKP1G! I'm hoping that'll be finished! 0 Share this post Link to post
Deleted User Posted August 3, 2018 (edited) On 8/3/2018 at 7:20 AM, mun said: That's quite nice @D4RKP1G! I'm hoping that'll be finished! It won't be finished it's just a concept :/ Edited August 6, 2018 by D4RKP1G 0 Share this post Link to post
Deleted User Posted August 7, 2018 (edited) hectebus sprites! 🙂 Edited August 7, 2018 by D4RKP1G 0 Share this post Link to post
MrFlibble Posted August 7, 2018 1 hour ago, D4RKP1G said: hectebus sprites! The sprites are very blurry, did you resize them with some filter like Bicubic? 0 Share this post Link to post
Deleted User Posted August 7, 2018 12 hours ago, MrFlibble said: The sprites are very blurry, did you resize them with some filter like Bicubic? the sprites i download are small, so i resize them... you could help me by giving me a bigger size sprites 0 Share this post Link to post
RonLivingston Posted August 20, 2018 On 8/7/2018 at 3:23 AM, D4RKP1G said: hectebus sprites! 🙂 Good idea! 0 Share this post Link to post
Wadmodder Shalton Posted April 19, 2021 The Impse is considered an NSFW Sprite which shouldn't be displayed on the forums for obvious reasons. 0 Share this post Link to post
Doomguy 789$ Posted August 12, 2021 Estos son los sprites de zombieman de freedoom 0 Share this post Link to post