baja blast rd. Posted August 1, 2015 I'm using generalized action 12184, although none of the speeds work. They work fine when Boom format maps are played in ZDoom, but not in prBoom+. Here's an example wad. The crushers should start when you leave the 64 mu square around the player start. Thanks for any help. 0 Share this post Link to post
skillsaw Posted August 1, 2015 They don't and won't work in prBoom+ due to a bug. ZDoom has since fixed the bug but it has been kept intact in prBoom+ for compatibility reasons. You might be able to replicate a generalized crusher's behavior using voodoo doll scripts, but maybe not. Depends what you're trying to do. 0 Share this post Link to post
hawkwind Posted August 2, 2015 skillsaw said:it has been kept intact in prBoom+ for compatibility reasons. ... which is dumb. They could put in a compat option to allow for this ... Risen3D has also fixed this bug and I think Eternity has as well. 0 Share this post Link to post