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baja blast rd.

Generalized crushers not working in prBoom+.

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I'm using generalized action 12184, although none of the speeds work. They work fine when Boom format maps are played in ZDoom, but not in prBoom+.

Here's an example wad. The crushers should start when you leave the 64 mu square around the player start.

Thanks for any help.

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They don't and won't work in prBoom+ due to a bug. ZDoom has since fixed the bug but it has been kept intact in prBoom+ for compatibility reasons. You might be able to replicate a generalized crusher's behavior using voodoo doll scripts, but maybe not. Depends what you're trying to do.

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skillsaw said:

it has been kept intact in prBoom+ for compatibility reasons.


... which is dumb. They could put in a compat option to allow for this ...

Risen3D has also fixed this bug and I think Eternity has as well.

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