[MAG]Nathan Posted August 2, 2015 Never got my scientist issue figured out. But, now I have another. I imported the monster.wad into my wad using Slade. I've ported a bunch of other wads already, I'm certain I didn't screw up the process. So, when I go to run my level, it doesn't load, giving me this error. R_InstallSprite: Sprite ASKU frame B is missing rotations So I looked into that, and learnt what it meant. I go into the decorate file, find the line I'm looking for. And ASKU frame B does in fact, have rotations. It's set to 4. Any idea what's going on? EDIT: Here's the wad along with brutal doom. It uses doom2 as the iwad. http://www.mediafire.com/download/8i6kdc96ay58p82/egefe.rar 0 Share this post Link to post
Enjay Posted August 2, 2015 [MAG]Nathan said:R_InstallSprite: Sprite ASKU frame B is missing rotations For your ASKUB sprites you have the following: ASKUB1 ASKUB8B2 ASKUB7B3 ASKUB5 Notice there is no 4 or 6 rotation (in your numbering this should probably be an image called ASKUB6B4) 0 Share this post Link to post
[MAG]Nathan Posted August 3, 2015 Enjay said:For your ASKUB sprites you have the following: ASKUB1 ASKUB8B2 ASKUB7B3 ASKUB5 Notice there is no 4 or 6 rotation (in your numbering this should probably be an image called ASKUB6B4) I see this now that I'm not in the decorate text. I'm not sure how to proceed form here? 0 Share this post Link to post
Enjay Posted August 3, 2015 [MAG]Nathan said:I'm not sure how to proceed form here? You need to add a sprite image to your WAD that has the name ASKUB6B4 (or ASKUB4B6 if you make it facing the other direction). That should have been in the resource WAD where you got the sprites from. Of course, it would be best if you had the correct image but, if you don't, then another ASKUX6X4 image could be copied and renamed. With the 4/6 angle, that probably wouldn't be too noticeable. Even if you don't have it, the image should be possible to track down. I can't check your WAD again ATM but I think the sprites were just the Doom Alpha/Beta lost souls and they are available in a number of places. You can probably get them from here: http://www.doomworld.com/vb/wads-mods/71131-1993res-wad/ (I think the sprite names in that WAD are just SKUL rather than ASKU) 0 Share this post Link to post
[MAG]Nathan Posted August 3, 2015 Thanks a bunch. I was able to work out the first issue. But I now get the same error for HED3 frame F. I went into the monsters wad it originated from, and copied absolutely every HED3F frame. But no luck. It's only got 3 to being with though. How many frames does one monster require? 0 Share this post Link to post
Enjay Posted August 10, 2015 [MAG]Nathan said:Thanks a bunch. I was able to work out the first issue. But I now get the same error for HED3 frame F. I went into the monsters wad it originated from, and copied absolutely every HED3F frame. But no luck. It's only got 3 to being with though. How many frames does one monster require? Sorry, I've been away for a few days. To answer the last question first, "Frame" usually refers to the letter after the first 4 characters in the sprite name. So, POSSA is one frame and POSSB is another frame (using the POSS sprite name for the Doom zombieman). What I think you might actually be asking about is how many roatations are needed and the answer is... it depends. If it is just a decoaration that you want to look the same regardless of which direction you look at it from, you only need one view angle. Sprites like this use view angle 0. Default Doom can show a sprite from 8 different view points (angles 1, 2, 3, 4, 5, 6, 7 & 8) but to save space and work, the engine can also mirror sprites to cut down the number of images needed. That's why you get names like POSSA2A8. The same image is used for the 2 and the 8 view. In this case, the sprite actually has the appearance of an enemy viewed from the 2 angle but if the player is looking at the sprite from the 8 angle, it is the second one listed in the name and the engine will reverse the image. The following links may help: http://www.aspectsweb.co.uk/dehacked/doomsprites1.html http://zdoom.org/wiki/Sprite http://doomwiki.org/wiki/Sprites As for your HED3 frame F problem, the following sprites are present in the WAD: HED3F1 HED3F2F8 HED3F3F7 So, you have a front view (1) You have two front-facing 45 degree views (2 and 8) You have two side views (3 and 7) but you don't have any rear 45 degree views (4 and 6) or a rear view (5) You need to have appropriate-looking sprites called: HED3F4F6 HED3F5 0 Share this post Link to post