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Ghastly

[Essay/Article] Monster Placement

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Pretty useful for a Noob mapper like me :) , Thank you for the infos .

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I remember you asking me about this years ago! Sorry I didn't have much to add at the time as I was more specialized in making structures and detailing at the time. It's funny though because I could talk about it in excruciating detail now. I skimmed through this a bit and at the moment I don't see anything that I would dispute though. I'll still give it a more thorough read later on. Nice work!

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Many thanks for your job on writing this! It was totally worth the reading.

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Man that was a great read!

Wish I could type more but my phones in its way out.

If like to see more reads like this made and eventually compiled into a Mapping for Dummies type of thing

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I do want to work on an article for designing secrets, as well. Hopefully that one won't take me another four years.

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Yeah that one's gonna be completely necessary, heh.

Rule one, if you need your secret to finish the map, maybe it shouldn't be a secret ;p

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Thanks for posting this; it's thoughtful, in-depth, and definitely useful, and I look forward to a possible similar article on secret placement in the future too. :)

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This is a very good write up and definitely has important lessons many Mappers could learn.

What I'm particularly happy about as an inexperienced Doom mapper working on my first Megawad I already considered majority of those points into my project. It also pleases me to see I'm not the only one with such a mindset. I hate slaughtermaps for its lack of breathing time, overly long difficult maps, repetitive enemies and lack of creativity which fails to keep the player interest to proceed.

There are still a couple points there I need to take on and will definitely return to this article when I work on my later maps. As for the time being, my first 6 maps keeps hordes, large ambushes and turret enemies to a very minimum.

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Great article!
I'm looking forward to using the advice a got here on my megawad.

So far, the wad has a major problem in predictability. I'm going to have to redesign some ambushes now.

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I am a noob mapper... Until I can figure out why my doors aren't working, and why they are working in weird ways, I wont be able put all the monsters there... BUT, this is very helpful.

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