doom3xbox Posted August 6, 2015 Hello, I only bought a copy of Doom 3 last year for the Xbox, I found the game rather repetitive and certainly some freight moments, I'm not a horror fan. I've recemtly been playing through certain levels, just in the delta labs area. I was reflecting on the game, and the story it being about demons and all that sort of stuff, I actually thought it was to do with Aliens invading a Martian outpost. I had played the demo in 2004 on a 64MB Geforce MX 420 Graphics card, Pentium 4 2.26GHZ. Which I still own today, how ever the RAM and Graphics card were upgraded years later. I was just curiously reading about Doom 3 modding, what can anyone here tell me about it? I wouldn't be interested in new content, just enditing a few existing locations in the game, and interconnecting them with a particular set of enemies as an idea. I guess Mapping and scripting is the focus. I currently don't own a copy for the PC. I have a Nividia Geforce 6200 (2006) graphics card. The game was released in 2004 for the PC, and as stated I did run a demo in late 2004 on the exact same system I'm still using. Thanks for reading. 0 Share this post Link to post
doom3xbox Posted August 7, 2015 I assume not many are modding this game? The source code was released almost four years back. Why? There isn't any content to work with it. 0 Share this post Link to post
VGames Posted August 7, 2015 Go here man: http://idtechforums.fuzzylogicinc.com/index.php?PHPSESSID=n0q8rtj5v7ioh8pd7fglrtkes7& This forum is not the best place to discuss Doom 3 modding. 0 Share this post Link to post