sesalpinogamer Posted August 6, 2015 Hey guys!I am really happy right now,because even when my classes started,i still have time to do stuff!So,has this calss period stops in december or late november,i have a lot of time,so much time i am going to make a 5 level wad! Why should i care? Do you like Zelda?Do you like Doom?Do you like both?If not,then search for something else. What is this? This is a challenge i did to myself,create 5 zelda-style dungeons,but in doom,with zelda gameplay but doom action and texture set,these levels will use intense ACS scripting and a lot of action oriented stuff to make it seem more like zelda,plus,I will keep the relatively simple concepts and puzzles from Zelda. What are you using? I am currently using GZDoom builder to make the level,and i am using the normal doom 2 textures,obviously,and i am also using the celticsh.wad and IKDTEX.wad textures,both can be found here: http://www.doomworld.com/afterglow/textures.shtml They are Celtic shrine and IK Pack. And the project? Ugh,i have no material yet,once i finish the first level i will post a gameplay of it. 0 Share this post Link to post
Velvetic Posted August 6, 2015 Advice: Don't announce something that you didn't even start making it. 0 Share this post Link to post
SFoZ911 Posted August 6, 2015 Well I do like Doom but I don't really like Zelda, should I still care about this? 0 Share this post Link to post
sesalpinogamer Posted August 6, 2015 SFoZ911 said:Well I do like Doom but I don't really like Zelda, should I still care about this? Depends on what you don't like about Zelda,if it is the gameplay,no,you shouldn't KevinHEZ said:Advice: Don't announce something that you didn't even start making it. Advice:I am already doing it,here is the proof,i just took a random picture of a part that looked nice in the starting room while in 3D mode: I really liked the shadow effect i did there. 0 Share this post Link to post
Pure Hellspawn Posted August 6, 2015 do you have a picture of the gameplay rather than the map editor? 0 Share this post Link to post
HavoX Posted August 6, 2015 A bit off-topic, but some sage advice: Press the spacebar once after using a comma (,) and twice after each sentence. 0 Share this post Link to post
Salt-Man Z Posted August 6, 2015 HavoX said:and twice after each sentence. Or just once. Heck, press it 50 times, we'll never know. 0 Share this post Link to post
sesalpinogamer Posted August 6, 2015 Pure Hellspawn said:do you have a picture of the gameplay rather than the map editor? Here is a very very simple encounter system i did,note that i am using the trial version of a record software,don't mind https://vid.me/VE1t Basically,when the player enters the semingly pointless room with an imp,the entrance quickly closes off,leaving the player locked,but after he kills the imp,the ceiling raises back again and a door in the north area of the room,witch i am doing right now so it is not in the video! Remember guys,don't vote on the pool based on current progress,vote if you like the idea or not. 0 Share this post Link to post
gaspe Posted August 6, 2015 Ideas are cool, because ideas are always cool, but seeing them actually implemented is another thing. It is pointless, mostly for you, to keep opening threads if you have nothing concrete to show. 0 Share this post Link to post
Hoodie Posted August 7, 2015 I feel like I made the same mistakes when I first started, but geez dude. I mean, work on it, learn what you can with the engine, but probably don't release anything. 0 Share this post Link to post
sesalpinogamer Posted August 8, 2015 After the results of this pool,i am going to stop,like i said.Lucky me,i am trying to 100% Zelda Majora's Mask on the 3DS,so that is plenty of extra time,see ya! 0 Share this post Link to post
Obsidian Posted August 8, 2015 So, uhhh....I missed what was going on here completely. 0 Share this post Link to post
Magnusblitz Posted August 9, 2015 Stop posting these threads unless/until you've actually got a product to share. No one cares about some half-baked idea in your head and a few lines in a map editor. And you shouldn't need outside interest to motivate you into completing something. 0 Share this post Link to post
ShadesMaster Posted August 9, 2015 I DO agree on the shadow effect from the pillar, though. This is one of those cases in which 'realistic' lighting takes MORE effort in the DooM engine than in newer ones, and it's done well here. Still, an update when things are further along will be best. Reminds me of the Heretic starting area and that's a good thing. 0 Share this post Link to post