baja blast rd. Posted May 30, 2016 Anyway, since the fix is as simple as changing D_RUNNIN to MAP01, here's a version that opens: http://www.mediafire.com/download/a3apjdg73g6usvb/map01_tempfix.wad 0 Share this post Link to post
baja blast rd. Posted May 31, 2016 Bug report: it's possible to get stuck in the secret outdoor area with the helipad by jumping through the window before the door leading to it has been opened. The window jump is also really easy. 0 Share this post Link to post
Tracer Posted May 31, 2016 Damn...that IS an old version. I fixed that window issue a while ago by making it impassable. 0 Share this post Link to post
baja blast rd. Posted May 31, 2016 Funny thing is that the version with the mislabeled map marker actually works in (G)ZDoom if you run it through the map editor, which automatically tells it to load map "D_RUNNIN". So that particular error is easy to miss and should be double-checked in the latest version. 0 Share this post Link to post
Tracer Posted May 31, 2016 The error must have happened when gangrel replaced the music for me. 0 Share this post Link to post
nxGangrel Posted May 31, 2016 TraceOfSpades said:The error must have happened when gangrel replaced the music for me. I think that's the case. I've had some weird things happen to my levels occasionally cause of the music a couple times. I use XWE btw, just because. 0 Share this post Link to post
Tracer Posted May 31, 2016 AW MOTHER F-WORDer, Gangrel! You done FUCKED with my swag again. 0 Share this post Link to post
TheNerdTurtle2 Posted May 31, 2016 I no longer trust XWE as it FUCKED up my wads before and I didn't have backups 0 Share this post Link to post
nxGangrel Posted May 31, 2016 TraceOfSpades said:AW MOTHER F-WORDer, Gangrel! You done FUCKED with my swag again. Spoiler 0 Share this post Link to post
ShockaPop Posted May 31, 2016 What maps are left to do? I could help with either art-pass, re-work or even do a whole map from 0 to 100% if need be. I really can't wait to have this project done so people can play the whole thing. :) 0 Share this post Link to post
nxGangrel Posted May 31, 2016 ^ The maps we have left to do are; Map 03 - Trace and I are re working on the level Map 07 - Worked on by me Map 15 - 40oz's level Map 19 - Apparently being worked on by Royal_Sir, but I haven't seen him post anything on this thread. (trace confirmed his involvement in a previous post) Map 24 - Worked on by scotty. Both secret maps are open as well. 0 Share this post Link to post
EffinghamHuffnagel Posted May 31, 2016 rdwpa said:Anyway, since the fix is as simple as changing D_RUNNIN to MAP01, here's a version that opens: http://www.mediafire.com/download/a3apjdg73g6usvb/map01_tempfix.wad The map loads, but the music doesn't play because it's been renamed to MAP01. The simple fix is actually selecting the original MAP01 marker in the original map and hitting Ctrl-D in Slade to move it down one entry. You get a quick error message and then Slade fixes it. 0 Share this post Link to post
Tracer Posted May 31, 2016 Royal_Sir is now extracted from the project. I forgot all about him working on the citadel because he pretty much vanished. Citadel is open. 0 Share this post Link to post
ShockaPop Posted June 1, 2016 TraceOfSpades said:Royal_Sir is now extracted from the project. I forgot all about him working on the citadel because he pretty much vanished. Citadel is open. I guess I could take it then. Is that okay? Did s/he ever leave anything for us or do I start from scratch? 0 Share this post Link to post
TheNerdTurtle2 Posted June 1, 2016 I made a song called "Just Found Armor" This is the original version: https://www.dropbox.com/s/t3aegt8d5ppimkk/Just%20Found%20Armor.mid?dl=0 And this is the more atmospheric version: https://www.dropbox.com/s/s6306zbdigub3c1/Just%20Found%20Armor%20%28atmosphere%20remix%29.mid?dl=0 No one responded if you guys still need Midis but here you go feel free to use them, if you need more I'll make more this one was my first in a while so I was a little rusty 0 Share this post Link to post
Tracer Posted June 1, 2016 MIDIs would be great! Also, if you can make a MIDI that sounds like either of the bongripper songs in the OP or Scream of the Butterfly by Acid Bath that's be awesome! Sota, Citadel is yours now. Please don't disappear. 0 Share this post Link to post
TheNerdTurtle2 Posted June 1, 2016 TraceOfSpades said:MIDIs would be great! Also, if you can make a MIDI that sounds like either of the bongripper songs in the OP or Scream of the Butterfly by Acid Bath that's be awesome! Sota, Citadel is yours now. Please don't disappear. Did you like the MIDI I posted? Also I'll try to make some more with inspiration from them. What about this MIDI I wrote: https://www.dropbox.com/s/mhzesoip1lnjx47/Say%20Hi%20To%20The%20CyberDemon%20For%20Me.mid?dl=0 It's called "Say Hi to the Cyberdemon For me" and it sounds a little more like what you want 0 Share this post Link to post
ShockaPop Posted June 1, 2016 TraceOfSpades said:Sota, Citadel is yours now. Please don't disappear. Alrighty then, I'll get to it this weekend and try to come up with a rough plan. It's originally a damn huge map, that's for sure. 0 Share this post Link to post
Dylan Jarvis Posted June 1, 2016 TheNerdTurtle2 said:Did you like the MIDI I posted? Also I'll try to make some more with inspiration from them. What about this MIDI I wrote: https://www.dropbox.com/s/mhzesoip1lnjx47/Say%20Hi%20To%20The%20CyberDemon%20For%20Me.mid?dl=0 It's called "Say Hi to the Cyberdemon For me" and it sounds a little more like what you want Those are pretty good midis, they sound pretty classic 0 Share this post Link to post
TheNerdTurtle2 Posted June 1, 2016 Tactical Stiffy said:Those are pretty good midis, they sound pretty classic Thanks! you liked my other ones too? :) Music is a hobby for me and I love to hear feedback 0 Share this post Link to post
Tracer Posted June 2, 2016 I have no idea what's wrong here. That linedef has nothing special on it, it is set up exactly the same as the other ones in the star...yet I'm getting this weird effect that is only viewable from this side of the linedef. 0 Share this post Link to post
baja blast rd. Posted June 2, 2016 Try using Make Sector mode on the star sector and the one around it. If that doesn't work, shift the star a unit or two over. 0 Share this post Link to post
Tracer Posted June 2, 2016 Well, for whatever reason it's only viewable in the editor. It doesn't show the error in during regular play through GZDoom. So here's The Gantlet. Gangrel, feel free to do some polishing. https://www.mediafire.com/?jb49mwy991jn055 0 Share this post Link to post
Tracer Posted June 3, 2016 I've also changed the exit in Map02. It really helps the continuity between Underhalls and Gantlet. http://www.mediafire.com/download/oenjwk631uxj6ma/2_underhalls%283%29.wad 0 Share this post Link to post
nxGangrel Posted June 3, 2016 I'm currently fixing up the Gantlet. Should be out in a week. 0 Share this post Link to post
joe-ilya Posted June 3, 2016 Or you could just add another vertex onto the linedef. Or redo the star all over again and this time use a 32/16 grid instead. 0 Share this post Link to post
ShockaPop Posted June 3, 2016 I just quickly tested latest downloadable version of Map 03 - The Gantlet. I have to say, that you guys (who ever all worked on it and similar maps) should feel more courageous to make larger and wider areas. I got stuck or bumped into things way too often. Could be only me, but I prefer maps where I can fight in areas and have proper room to maneuver obstacles and avoid projectiles thrown at me. 0 Share this post Link to post
nxGangrel Posted June 3, 2016 ^Don't worry I'm fixing that very thing. 0 Share this post Link to post
Tracer Posted June 3, 2016 nxGangrel said:^Don't worry I'm fixing that very thing. I look forward to seeing what you do with it. 0 Share this post Link to post
Dylan Jarvis Posted June 5, 2016 In the new Gantlet I was able to grab one of the keys through the door/wall by a certain bump angle. 0 Share this post Link to post