CeeJay Posted August 13, 2015 An unofficial semi/spiritual sequel to Cory Whittle's legendary IMMORAL CONDUCT. Like it's predecessor it follows a military/urban theme and to a lesser extent 1980's action movies. You won't find any sci-fi or overly fantastical weapons here. There is more focus on strategy and tactics and reloading is a thing so you'll need to be conservative, thoughtful as well as constantly on your toes. There is, however, a large amount of creative weapons and equipment at your disposal and most of which have secondary attacks and some have alternate versions (such as suppressed pistol, explosive shotgun rounds, etc.). Action 1 and Action 2 keys activates Field Dressing and Sentry Turrets, respectively, when these are available. Requires 3DGE 2.1.0 Test 3 or higher (find Test 3 here: https://forum.zdoom.org/viewtopic.php?f=44&t=45661&start=645) Weapons/equipment Spoiler MACHETE Slot: 1 Capacity: 8 Secondary attack: Throw HAND-TO-HAND COMBAT Slot: 1 Secondary attack: Kick Note: Only available while using steroids FLARES Slot: 1 Note: Dynamic lighting recomended AMT HARDBALLER / DUAL / SUPPRESSED Slot: 2 Capacity: 12 shots Secondary attack: Sideways / Both simultaneously / Kick Note: Dual AMTs replaces single AMT. .44 REVOLVER Slot: 2 Capacity: 6 shots Secondary attack: Quick shot PUMP-ACTION SHOTGUN Slot: 3 Capacity: 7 shots Secondary attack: Quick kick SAWED-OFF SHOTGUN Slot: 3 Capacity: 2 shots Secondary attack: Both barrels simultaneously Note: Can not be manually reloaded UZI 9MM SUPPRESSED / DUAL WIELD Slot: 4 Capacity: 32 Secondary attack: Aim Note: While suppressed, continuous fire WILL eventually alert enemies. 40MM H.E. / GAS GRENADE LAUNCHER Slot: 5 Capacity: 6 shots Secondary attack: Kick FRAGMENTATION GRENADES Slot: 6 Secondary attack: Roll CLUSTER GRENADES Slot: 6 Secondary attack: Roll PROXIMITY MINE / REMOTE DETONATOR Slot: 7 Secondary attack: Fuse Note: Use detonator to remove any unwanted or faulty mines AK 47 Slot: 8 Capacity: 30 shots Secondary attack: Bayonet Note: Will occasionally jam when firing fully-automatically costing one round M60 MACHINE GUN Slot: 8 Capacity: N/A Secondary attack: Kick LIQUID NITROGEN (AEROSOL CAN) Slot: 9 Secondary attack: Kick FLAMETHROWER Slot: 9 Capacity: N/A MINI-GUN Slot: 0 Note: Tap the fire button once to get the barrels spinning. FIELD DRESSING Slot: Action 1 SENTRY TURRET Slot: Action 2 Note: Can be activated/deactivated with the use key and picked up for re-use. There is also a wide arrange of new items and power-ups. You'll just have to play and find out what these are. Screenshots Spoiler Download RELOADED Edition (1.0): http://www.mediafire.com/file/zzl3ytcp79mk8m3/cj-ic2_reload.zip Credits Spoiler id Software 3D Realms Lobotomy Software LucasArts Raven Software Tripwire Interactive Monolith Productions Xatrix Entertainment Gearbox Software Studio 3DO Intrepid Software Bungie Software Banjo Software Don Tello aka Cory Whittle Captain J. Scuba Steve Doom Nukem osjclatchford DenisBelmondo Quistard (freesound.org) WildWeasel Lost Peoples TC crew chronoteeth Paul Mike12 Uboa HMNuke93 0 Share this post Link to post
VGA Posted August 14, 2015 Nice! I gotta set up 3dge on my new PC and try this! 0 Share this post Link to post
BaronOfStuff Posted August 14, 2015 CeeJay said:Note: Can not be manually reloaded Ah, so that issue with reloading shell-by-shell etc. was never really sorted then. 0 Share this post Link to post
SavageCorona Posted August 14, 2015 I always get excited when I see CeeJay threads in the mods section. 0 Share this post Link to post
deathbringer Posted August 14, 2015 Anybody keen on having a go at reviving Don's Challenge? That bloke is an uber perfectionist, keeps releasing things for 5 minutes, then taking them down for 5 years because they "need tweaks". 0 Share this post Link to post
CeeJay Posted August 14, 2015 BaronOfStuff said:Ah, so that issue with reloading shell-by-shell etc. was never really sorted then. No, EDGE/3DGE handles reloading in a simplistic way. It will go through the entire reloading animation regardless of how many shells you have. So I figured it'd be best to just disable manual reloading. 0 Share this post Link to post
zZaRDoZz Posted August 15, 2015 CeeJay said:No, EDGE/3DGE handles reloading in a simplistic way. It will go through the entire reloading animation regardless of how many shells you have. So I figured it'd be best to just disable manual reloading. I'm probably crossing wires on this, but I could swear the revised goldeneye mod you put out 5 or so years ago had manual reloading, in fact, player had to hit reload after selecting the weapon before it would work, like taking off the safety or something. 0 Share this post Link to post
Coraline Posted August 15, 2015 I am implementing support for "partial reloading" based on some incompleted code so I will see what effect it'll have soon enough. 0 Share this post Link to post
CeeJay Posted August 15, 2015 Sweet. Something I was really missing with this mod. I'd gladly try it out once you have something presentable. 0 Share this post Link to post
CeeJay Posted August 21, 2015 Now more polished, more balanced and with more ass-kicking contents. Enjoy! GET IT: http://www.mediafire.com/download/zxp8tgnl4a5aecd/cj-ic2.zip Please don't judge the quality of the sprites, I know some of it ain't exactly of DoomNukem, PillowBlaster or Eriance standards but keep in mind that I'm no sprite artist myself. Besides, the original Immoral Conduct was very much a mixed bag too. 0 Share this post Link to post
CeeJay Posted August 26, 2015 Updated again. Notable changes: New revolver Two variations of the pump-action: buckshot and explosive A total of three variations of the grenade launcher: explosive, flare and gas Less glitchy mines Lots of new and better sound effects Lots of balancing issues resolved 0 Share this post Link to post
CeeJay Posted September 5, 2015 Did I mention that this mod is still being updated, from time to time. 0 Share this post Link to post
CeeJay Posted July 2, 2016 Special edition released! Notable changes: Headshot mechanic Flares made into actual weapon that replaces the flashlight Improved shotgun sprites Explosive shotgun improved and expanded with alternate attack Alternate attack for the grenade launcher Action 1 now controls Field Dressing, a portable health item that replaces medkits Lots of fixes and improvements across the board 0 Share this post Link to post
CeeJay Posted February 24, 2017 Proudly presenting the new and improved IMMORAL CONDUCT 2 Requires 3DGE 2.1.0-Test 3 or higher (find Test 3 here: https://forum.zdoom.org/viewtopic.php?f=44&t=45661&start=645) Biggest new addition, aside from a crap-ton of new content and tons of fixes, is partial reloading mechanic for the appropiate weapons (such as the shotgun) this does however require the absolute latest buid of 3DGE to work (see link above). DOWNLOAD: http://www.mediafire.com/file/zzl3ytcp79mk8m3/cj-ic2_reload.zip Known bugs: Sentry Turrets will occasionally fail to spawn properly (if so, deactivate and re-deploy it) Enjoy! 0 Share this post Link to post