Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
demo_the_man

DooM the tei-tenga incident(doom bible mod)

Recommended Posts

Welcome to doom the tei-tenga incident, a mod that is currently aiming to be the first completed doom bible modification. After almost a year of hard work, i think it is time to upload a forum topic to the doom world forums.
I hope that everyone will enjoy this mod.







DOWNLOAD LINK
https://www.mediafire.com/?20o540s9eaqkur9
USE THE DOOM 1 IWAD and latest GZDoom test build
ZDoom forum topic
http://forum.zdoom.org/viewtopic.php?f=19&t=46541
Current Credits
WILDWEASEL(WW_Alphahud)
Sgt Shivers
The kzid team(basic organization structure, some textures and code)
dusk
Realm667(smasher code, grenades,some textures,assorted other things.)
Zdoomcomp 2 take 2 team( for the rifle, and some textures)
Voxel Vehicles
Sodaholics DOOM Evil unleashed texture stock.
yukihaze (current hud)
fellowzdoomer organization structure help level design
Tiberuim soul, for the marksman rifle and the pistol
Iron maiden. Development music

Share this post


Link to post

Are there meant to be <!> signs hanging from the ceiling the second you leave the first room of episode 1?

I am using the latest zdoom and the doom1 iwad.

EDIT: Oh its a Gzdoom thing, didnt know...

Also who did the midi track of hallowed be thy name, its awesome!

Share this post


Link to post

This looks pretty cool!

Tompig said:

Are there meant to be <!> signs hanging from the ceiling the second you leave the first room of episode 1?

EDIT: Oh its a Gzdoom thing, didnt know...

Yeah, that's like a "resource missing" marker or whatever for GZDoom.

Share this post


Link to post

In the character select screen, John "Petro" Pietrovich's name is misspelled.

I found it funny that after spending a frew minutes looking up the Doom Bible characters to see who I wanted to be, the game crashed upon starting the episode. Will attempt to play again, though, looks cool.

Share this post


Link to post
demo_the_man said:

Your crashes could be becuase you are not using the most up to date SVN build of gzdoom, as i am using nash's quake tilt strafe code
http://devbuilds.drdteam.org/gzdoom/

I think that's right. After the mod crashed, I updated my GZDoom to the lastest build and it worked fine. Thanks for the follow up. After getting to try it more, it's a lot of fun and very atmospheric!

Question (apologies if it's already been addressed) - does the automap feature in the upper-right work? And is there the possibility of having a "helmet HUD" like what's shown in some of the Doom pre-release versions?

Share this post


Link to post

The helmet hud is still work in proggress, as it really is too obtrusive to the players view. (besides it was an idea by tom hall to increase framerate by not having to show the parts of the map that where behind it) What you see in the screenshots is actually parts of the 0.2/0.3 helm hud. And making an automap that works like the 0.3 one would require nash level coding.
Also loreli chen and thi barret both have diffrent starting loadouts. Loreli chen has a 3-round burst pistol, and thi barret has a prototype assault carbine

Share this post


Link to post

This is one of the best looking Doom Bible mods I've seen out there, hope it actually gets completed. Cool stuff!

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×