Koko Ricky Posted August 14, 2015 I thought about what makes a Doom mod "out there." There are joke wads and terry wads, sure, but the truly "out there" ones are the ones that make you go, "Well, that's certainly different." I'm not an expert on this subject, but I will say that, while quite old, the Sonic and Batman Doom mods that basically changed almost every asset (and in some ways even basic gameplay) are pretty interesting examples. But those are also gimmicky because they're based on popular franchises. What are some other examples? 0 Share this post Link to post
Koko Ricky Posted August 14, 2015 Okay, let's be clear here: When I say "weird," I'm not necessarily talking about uncomfortably sexual. They're weird but pretty crappy. The one Ling posted is...peculiar, but boring. None of this is really truly weird. 0 Share this post Link to post
scifista42 Posted August 14, 2015 Virus Beyond Reality Mandrill Ass Project 0 Share this post Link to post
RUSH Posted August 14, 2015 Are you going to play these "truly weird" mods while high on magic mushrooms? Because THAT would be truly weird indeed. Please report on the experience. 0 Share this post Link to post
bytor Posted August 14, 2015 Foreverhood? Not sure I have the name right because it's not showing on the archive for me. 0 Share this post Link to post
Maes Posted August 14, 2015 bytor said:Foreverhood? Not sure I have the name right because it's not showing on the archive for me. It never was on the archive. 0 Share this post Link to post
bytor Posted August 14, 2015 ahhh, thanks, Maes. Yeah, that one has my vote for "weird". 0 Share this post Link to post
mrthejoshmon Posted August 14, 2015 Almost anything found in the xxx sections is strange. 0 Share this post Link to post
karacho Posted August 14, 2015 mMybe more random than weird, but still the weirdest thing i saw: grezzo 2 I wont post a link, don't know if it is too offensive. 0 Share this post Link to post
Maes Posted August 14, 2015 Any ZDaemon survival night mod can be pretty weird. 0 Share this post Link to post
kmxexii Posted August 14, 2015 http://www.doomworld.com/vb/wads-mods/63670-tried-to-crash-zdoom-engine-but-i-failed/ 0 Share this post Link to post
VGA Posted August 14, 2015 https://www.youtube.com/watch?v=WwBO5i-6K4w EDIT: Why isn't it embedded? Do I need a youtube tag? 0 Share this post Link to post
karacho Posted August 14, 2015 @kmxexii I laughed so hard. But now i am in fear that the concept of comedy is completely spoiled for me. 0 Share this post Link to post
Maes Posted August 14, 2015 kmxexii said:https://www.youtube.com/watch?v=6wZbCDQ3udI http://www.doomworld.com/vb/wads-mods/63670-tried-to-crash-zdoom-engine-but-i-failed/ ...and yet something tells me that even this is not weird enough for GoatLord and that he'll find it "boring", Tolerance buildup is a bitch. We just ain't got the right shit to give the man his fix. 0 Share this post Link to post
mouldy Posted August 14, 2015 Archie was a pretty weird wad http://www.doomworld.com/vb/wads-mods/70882-archie-release-1/ though maybe a bit too self consciously so. 0 Share this post Link to post
Reisal Posted August 15, 2015 Editing a diaper onto an Imp on my earlier days of editing. Yes, I am serious. 0 Share this post Link to post
geekmarine Posted August 15, 2015 I have absolutely nothing left of it (was on an old computer that died, never backed it up), but I started work on a Doom mod that turned the game into a firefighting game. Never got very far with it, but I did actually have the basic concept up and working. Basically, I altered the Lost Soul so that its sprite was replaced with the Archvile flame. I set its movement speed to zero, and the frame pointer for every frame of its walking animation to the Demon attack. This led to the flames being stationary and instantly causing damage to you if you got close to them (originally, I was gonna use the explosion code pointer, but then two flames couldn't be near each other without immediately extinguishing each other). I modified the plasma rifle so that the projectiles had gravity, to mimic a fire hose. Oh, and the best part was, I set the code pointer of the actual attack animation of the flames to that of the Pain Elemental, so that every so often, a flame would spawn new flames - that way I could actually have the fire spread. It certainly wasn't perfect - for one thing, because the flames spawned via Pain Elemental attack, even though they were generally stationary, when a new one spawned it would fly across the room at you. But I thought it was an interesting idea to completely change the way Doom worked, anyway, and I had a little fun with it in a simple house map I made to test the concept out. Eventually, I had planned to have multiple levels with different scenarios, people you had to rescue (in place of keys), etc., but I lost interest before I got that far. Partly I gave up on it because of boredom, and partly because I realized the idea would never stop seeming silly, because everything was just hacked together via DeHacked, so there were painfully obvious problems with it that I knew I could never get rid of. Still, I would certainly chalk it up to being the most radically different mod from the original game that I've ever worked on. 0 Share this post Link to post
PsychoGoatee Posted August 15, 2015 Playing it for over 20 years. How weird is that? :D Doom roast! 0 Share this post Link to post
Maes Posted August 15, 2015 geekmarine said:Stationary flame "enemy" I think that Strain did the same thing with their Guardian enemy, which were flying spawn cubes with a machine gun. When killed, they would drop to the ground, catch fire, and damage the player if he got too close. No idea if they also damaged other things or each other while in this state. 0 Share this post Link to post
Lila Feuer Posted August 15, 2015 MIKE BELCHER'S DOOM2 First PWAD I ever played that was bizarre. 0 Share this post Link to post