meapineapple Posted August 20, 2015 The link on the utilities page is broken and google isn't helping. If not that program then I'd want something equivalent that would allow me to add new animated textures and flats without overriding existing ones in boom format. Thanks! 0 Share this post Link to post
Linguica Posted August 20, 2015 http://www.doomworld.com/idgames/themes/TeamTNT/boom/editutil.zip I think SWANTBLS.EXE is what you want? 0 Share this post Link to post
meapineapple Posted August 20, 2015 It won't run on my 64-bit Windows 7? I tried making an ANIMATED lmp in a hex editor but clearly I was doing something wrong. I went off of the specification here: http://www.zdoom.org/w/index.php?title=ANIMATED Where the names of my textures are 51DMH1, 51DMH2, 51DMH3, and 51DMH4. I also tried padding the texture names like so When testing in ZDoom (was easier to get up and running than prboom given the circumstances) the textures weren't animated. 0 Share this post Link to post
meapineapple Posted August 20, 2015 Nevermind! I found the issue. I had my endian-ness wrong with the frames. It was animating properly, I would just have had to wait an unreasonably long time to see the next frame. 0 Share this post Link to post
Blastfrog Posted August 20, 2015 Slade 3's got a pretty straightforward ANIMATED lump editor. 0 Share this post Link to post
Kappes Buur Posted August 20, 2015 meapineapple said:It won't run on my 64-bit Windows 7? On my 64-bit Windows 7 system it will run when initiated from a batch file. For example: swantbls.exe SW_LIFT.DAT 0 Share this post Link to post
meapineapple Posted August 20, 2015 Sodaholic said:Slade 3's got a pretty straightforward ANIMATED lump editor. I wasn't able to find that. How do I use it? 0 Share this post Link to post
meapineapple Posted August 20, 2015 I wrote a Python script to do pretty much the same thing as swantbls. https://github.com/pineapplemachine/Animated 1 Share this post Link to post