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3_nights

Graphical glitch in Doombuilder 1's 3d edit mode?

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I know, Doombuilder 1 isn't the most up - to - date utility but i find it servicable for making "WADs" (In the loosest possible use of the term WAD, aside from calling it a Terry) and I'm probably gonna point something out that's been answered before - though not for a lack of searching for an answer myself.

In Doombuilder 1's 3d edit mode, I've been experiencing a weird graphical deformity that makes it difficult to see what the heck i'm doing. It's a slanted polygon stretching from an arbitrary spot on the floor of a sector to an equally arbitrary spot on the ceiling. The color of the slanted thing is a solid color from the flat I'm using on the floor. It doesn't seem to be a fatal error - the level plays fine, and I don't see anything unusual not caused by my own hilarious incompetence. I'm wondering if this is a documented thing? It's quite bothersome to demonstrate my mediocrity at texture selection when this solid block of color is up in my face.

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That's an old problem with the 3D renderer. I could sometimes get it to go away by using Windowed 3D mode and/or fiddling with the texture filtering options.

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The problem's been resolved. I'm not sure what causes it, but after I deleted a massive placeholder sector and tinkered with the display settings, the thing disappeared. Thx all.

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I get some crazy stuff too when I don’t have my sector closed, or when I have the front side of my linedef facing the wrong way. I also have strange things happen when I place a texture and align it improperly in the editor. It is easily fixed when I tinker with the sector or linedef settings.

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