meapineapple Posted August 21, 2015 In which ports is this possible - raising or lowering a whole sector in one action - and how is it done? 0 Share this post Link to post
deathbringer Posted August 21, 2015 In the same direction? It's called an Elevator (as opposed to Lift), and is possible in all Boom-derived / supporting ports. Which is most of them. 0 Share this post Link to post
meapineapple Posted August 21, 2015 In DB2 using Boom configuration there aren't any Elevator actions. I checked the wiki, the linedef actions it mentions correspond to different actions in DB2. Is it just that the editor is screwy? Edit: Yeah, the editor is wrong. How'd that happen? 0 Share this post Link to post
deathbringer Posted August 21, 2015 Haha, some configuration files make assumptions about what you want. I'm making an E1 level for Boom, but the Boom config file is set up for Doom 2, I have to choose textures carefully! 0 Share this post Link to post
tourniquet Posted August 21, 2015 Look at this i guess it's what your looking for. 0 Share this post Link to post
snapshot Posted August 21, 2015 Might require an ACS Script to lower by value, delay, then raise by value , I've done that to make a boat before . EDIT : Add restart to the script if you want it to keep repeating . 0 Share this post Link to post
Halfblind Posted August 25, 2015 I map primarily in Heretic, Hexen and in Zdoom, The old way in Hexen to lower and raise a sector at the same time like a split door was to use ACS scripting to tag the sector with 2 actions. In Zdoom setup, in DB2 there are a bunch of new sector specials, one allows you to lower and raise your sector at the same time. You might try checking it out. It might suit your needs. 0 Share this post Link to post
Kappes Buur Posted August 25, 2015 Halfblind said:In Zdoom setup, in DB2 there are a bunch of new sector specials, one allows you to lower and raise your sector at the same time. To lower and raise at the same time??? Oh, hang on, the pillar special will do that. 0 Share this post Link to post
snapshot Posted August 26, 2015 Script 1 Open { FloorAndCeiling_LowerByValue (tag, speed, height) Delay(tics) FloorAndCeiling_RaiseByValue (tag, speed, height) Delay(tics) Restart; } 1 Share this post Link to post
Obsidian Posted August 26, 2015 I detailed here how to have two actions happen simultaneously in vanilla, which may or may not work for you. I haven't tried making a proper lift with it before though. 0 Share this post Link to post