baja blast rd. Posted August 23, 2015 Would appreciate some recommendations -- I'm looking for some study material. 0 Share this post Link to post
Obsidian Posted August 23, 2015 Anything by Christopher Lutz. Phobos Anomaly Reborn is a good example. 0 Share this post Link to post
Cupboard Posted August 23, 2015 dbimpact by Rottking & Ralphis. It's an E1 replacement, large maps. Not a bunch of sidedefs and vertices barfed everywhere. The light changes are sometimes dramatic, it reminds you that not everything has to look realistic to be visually appealing. 0 Share this post Link to post
Kappes Buur Posted August 23, 2015 Also, just about anything by Vader or Tormentor. 0 Share this post Link to post
scifista42 Posted August 23, 2015 I'd say that most of modern polished quality wads use lighting pretty well. Jenesis, Vanguard, Lunatic, BTSX, Valiant, Sunlust, Vela Pax, etc. 0 Share this post Link to post
Makazi Posted August 23, 2015 I second Sunlust. It has incredible lighting 0 Share this post Link to post
40oz Posted August 23, 2015 Sunlust has so many might gradients, the blockmap bug keeps you from shooting the monsters half the time 0 Share this post Link to post
esselfortium Posted August 23, 2015 I might have completely misunderstood how the blockmap works, but I don't think the blockmap bug is related to number of lines of sectors, just the alignment of the 128x128(?) blocks in relation to the map structures. 0 Share this post Link to post
scifista42 Posted August 23, 2015 The blockmap bug has nothing to do with linedefs or sectors, indeed. 0 Share this post Link to post