scifista42 Posted October 12, 2015 +1, awe-inspiring architecture and details. 0 Share this post Link to post
Mechadon Posted October 12, 2015 Lutz, this is some gorgeous stuff man! Keep it up :D 0 Share this post Link to post
dobu gabu maru Posted October 12, 2015 Wowowow really rad looking stuff. Hopefully it plays as good as it looks! 0 Share this post Link to post
Astral-Doomer Posted October 13, 2015 I'm extremely impressed by your work, I don't say that often. It makes ids version, look amateurish, compared to yours. The detail & everything looks both chilling & awe inspiring. Keep up the grand work, Lutz! B-) 0 Share this post Link to post
Lutz Posted October 13, 2015 I appreciate the kind words, folks. Astral-Doomer said:It makes ids version, look amateurish, compared to yours Standing on the shoulders of giants, really. Not only do I have the luxury of starting with a general layout (and can therefore spend more time detailing as opposed to mapping), I am also taking FULL advantage of the limit-removing properties of modern ports as well as the convenience of modern editing tools. Regardless, I appreciate the sentiment. 0 Share this post Link to post
Deadwing Posted October 13, 2015 That's amazing! You have in one screenshot more sectors than in all levels I've done together lol Still, these SS are not only about pure detailing, but making everything work together and look harmonizing, without being polluted. Again, amazing work! 0 Share this post Link to post
TheOrganGrinder Posted October 13, 2015 This is the level I was looking forward to and that is indeed jaw-dropping. Very nice! 0 Share this post Link to post
Degree23 Posted October 22, 2015 Salt-Man Z said:Holy hell. You, uh, wouldn't mind remaking maps 1-20 while you're at it, would you? 'Cause that looks absolutely amazing, and now I want the entire game remade like that. I totally agree with this post. This looks amazing, so I've put this onto the "play immediately as soon as it is released" pile! 0 Share this post Link to post
Lutz Posted February 17, 2016 Like some of you geezers, I am old enough (38 this year) to remember Doom and Doom 2 when they were first released, and were considered the absolute pinnacle of immersive computer graphics; by now, of course, they have definitely relinquished that title. Nonetheless, as I meander through this exercise, it is occasionally shocking just how simple the original levels appear, especially when compared to my memory. I don't want to belabor and old point -- there are plenty of memes about how people *remember* games looking vice how they actually look -- but it can be quite startling. In some sense, this whole effort is an attempt to recreate the levels as I remember them. Case in point, here are some screenshots from the original MAP24 ("The Chasm") and my interpretations (i.e. "memories") thereof: 1a) DM2: 1b) Lutz: 2a) DM2: 2b) Lutz: Plus, bonus shots from my MAP24 replacement (tentatively titled "The Caustic Depths"): 0 Share this post Link to post
scifista42 Posted February 17, 2016 2a) "Photo not found." (EDIT: OK now.) Other screenshots look very impressive! (which is no surprise in this thread at this point) 0 Share this post Link to post
Lutz Posted February 17, 2016 scifista42 said:2a) "Photo not found." (EDIT: OK now.) D'oh - fixed 0 Share this post Link to post
LanHikariDS Posted February 17, 2016 Not like it needs to be said again, but this looks REALLY nice, and I await its release 0 Share this post Link to post
Tracer Posted February 17, 2016 Lutz said:Like some of you geezers, I am old enough (38 this year) to remember Doom and Doom 2 when they were first released, and were considered the absolute pinnacle of immersive computer graphics; by now, of course, they have definitely relinquished that title. Nonetheless, as I meander through this exercise, it is occasionally shocking just how simple the original levels appear, especially when compared to my memory. I don't want to belabor and old point -- there are plenty of memes about how people *remember* games looking vice how they actually look -- but it can be quite startling. In some sense, this whole effort is an attempt to recreate the levels as I remember them. Case in point, here are some screenshots from the original MAP24 ("The Chasm") and my interpretations (i.e. "memories") thereof: 1a) DM2: http://s1180.photobucket.com/user/chris_lutz/media/Doom%20Screenshots/Doom%20II%20-%20Hellscape/Map24_01.png.html 1b) Lutz: http://s1180.photobucket.com/user/chris_lutz/media/Doom%20Screenshots/Doom%20II%20-%20Hellscape/D2HS24_01.png.html 2a) DM2: http://s1180.photobucket.com/user/chris_lutz/media/Doom%20Screenshots/Doom%20II%20-%20Hellscape/Map24_03.png.html 2b) Lutz: http://s1180.photobucket.com/user/chris_lutz/media/Doom%20Screenshots/Doom%20II%20-%20Hellscape/D2HS24_04.png.html Plus, bonus shots from my MAP24 replacement (tentatively titled "The Caustic Depths"): http://s1180.photobucket.com/user/chris_lutz/media/Doom%20Screenshots/Doom%20II%20-%20Hellscape/D2HS24_02.png.html http://s1180.photobucket.com/user/chris_lutz/media/Doom%20Screenshots/Doom%20II%20-%20Hellscape/D2HS24_03.png.html http://s1180.photobucket.com/user/chris_lutz/media/Doom%20Screenshots/Doom%20II%20-%20Hellscape/D2HS24_05.png.html You might be interested in my Doom 2 Map Replacement Project. We are remaking our favorite Doom 2 Maps, the biggest rules are simple: You must show inspiration from the original map. You ought to check out the thread, we have a bunch of Maps in need of playtesting, and probably some slots opening up if you'd be interested. Your screenshots look great. The thread is simply called, "Doom 2 Map Replacement Project". Check us out! 0 Share this post Link to post
dobu gabu maru Posted February 17, 2016 The Chasm has never looked better! Kinda looks like a modern version of Macabre MAP03. 0 Share this post Link to post
Joshua Schäferhund Posted February 17, 2016 Personally, I'd love a whole remake of Doom 2's mapset that improves the aesthetics while keeping the core level designs intact. 0 Share this post Link to post
Deadwing Posted February 17, 2016 More amazing screens, beautiful landscapes. 0 Share this post Link to post
Mechadon Posted February 17, 2016 Fantastic stuff! This is definitely one of the map sets I'm most looking forward to :) 0 Share this post Link to post
Shanoa Posted February 17, 2016 Don't think i'd be able to go back to play the Doom II hell levels after playing your version of them, Lutz. 0 Share this post Link to post
DoomMarine82 Posted February 18, 2016 Great atmospheric shoots! I like your design style very much. Always if someone make redesign use tons of slopes and other zdoom stuff. Your map have any new bad textures from for example hexen, heretic and others that not accurate to original DOOM style. Your map have great lighting, structure and atmospere! Is possible to play of some map for now? 0 Share this post Link to post
NaZa Posted February 18, 2016 To me t The Spirit World MAP28 is the sole hellish level of Doom. If I'd imagine Hell, It'd look like that. Not to mention that the creepy factor is off the charts and the creepy music... Your screenshots are great! Looking forward to playing this! 0 Share this post Link to post
The_SloVinator Posted July 30, 2016 Absolutely love the detail in your levels. Really want to try them out. 0 Share this post Link to post
joe-ilya Posted July 30, 2016 I'm getting Sunder vibes from this, what's going to be the difficulty? 0 Share this post Link to post
Lutz Posted August 15, 2016 Screenshots of Level 26 "Quarry" (a remake of "Abandoned Mines"): Random rant: I am very glad I saved this level for last -- it is incredibly slow-going, mostly as a result of working with METAL2 and its derivatives (which in most cases forces all the architecture to basically conform to multiples of 32x32x64), as well as some waffling on my part as to how much "human-ness" to keep in the level. As I said it in my opening post, this level does NOT belong smack in the middle of Hell; it's WAY too terrestrial and clashes horribly (from a theme perspective) with all the other Hell levels (for the record, I would accept that there are mines in Hell, but THIS mine is definitely a human one). So, I am struggling to respect the original while knowing that the levels on either side of this one are in no way "realistic." Anyway, enjoy. 0 Share this post Link to post
AnonimVio Posted August 15, 2016 Lutz said:Screenshots of Level 26 "Quarry" (a remake of "Abandoned Mines"): I'm only getting "Site can't be reached". 0 Share this post Link to post
Uncle 80 Posted August 15, 2016 Wow, this map26 looks absolutely fantabulous! Especially considering how hard the metal* textures are to work with, as you said yourself. 0 Share this post Link to post