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Budoka

Project: an exhaustive list of full Ultimate Doom/Doom 2/TNT/Plutonia single-player r

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We all know full megawads are a common exercise, but some are more famous than others. My goal here is to find out about every single one, for which I will need your help because the way the archive is organized does not make this easy.

Note that the WAD must contain at least 36/32 custom maps to qualify. It may have more, of course, but it may not have less. As in, there must be no stock levels accessible, be it through cheating or otherwise.

However, don't misunderstand. I'm not saying shorter Pwads are not worthy of attention. Hell, my favorites of all time respectively have only 13 maps (Vanguard) and 7 maps (Hell Ground). But simply put, the hunt for "full megawads" is what I am focused on in this particular endeavor.

Out of the ones I got so far, it's interesting to consider that there exists over 100 full replacements, and that no less than seven were already available before Final Doom was even released.

Here is the list, sorted by release date:

1995-11-19 Heroes
1995-11-20 Cleimos II
1995-12-18 H2H-Xmas
1995-12-X Memento Mori

1996-02-28 Heroes 2
1996-03-22 Icarus: Alien Vanguard
1996-04-04 Big Crappy Shit Megawad
1996-05-31 TNT Evilution
1996-05-31 The Plutonia Experiment
1996-06-03 Chambers of Death
1996-06-X Perdition's Gate
1996-06-X Hell to Pay
1996-07-27 Memento Mori II
1996-08-01 32
1996-08-25 Hell in Hell
1996-12-19 Realm of Chaos

1997-02-05 Hell Revealed
1997-03-27 Doom 32
1997-07-04 Requiem
1997-07-11 PIR WAD
1997-09-14 S.T.R.A.I.N
1997-11-14 Eternal Doom III
1997-11-27 Invasion


1998-01-01 Doom 2099 Add-on
1998-02-12 The Twilight Zone
1998-03-15 Invasion 2
1998-04-17 Cyberdreams
1998-04-24 Project X
1998-06-04 Herian
1998-06-11 Dimensions of Time
1998-10-19 MarsWar

1999-03-11 Vengeance
1999-05-07 Enjay Zdoom (arguably a duplicate)
1999-05-18 The SpawnSQuads
1999-05-28 Squonker 2
1999-08-26 Twilight Zone II: Final Dreams
------------------------------------------------------------------------

2000-01-28 Herian 2
2000-03-17 Demonfear
2000-09-10 Phouse
2000-10-09 TOONS for Doom 2
2000-10-10 The SpawnSQuad 2000
2000-11-19 The World of Deth - From Heaven to Hell
2000-11-26 10 Sectors
2000-12-20 DSV3-War

2001-01-13 10 Sectors part 2
2001-02-24 Enjay Zdoom 2001

2002-08-30 2002: A Doom Odyssey (has now been revamped, but let's keep things simple and use the date of the original archive upload in these situations)
2002-12-26 Alien Vendetta

2003-01-18 Revolution!
2003-02-09 Project Mars Base
2003-04-24 The Vilecore
2003-04-27 JyEpiBest
2003-06-13 The Community Chest Project
2003-07-28 The Rebirth
2003-10-04 Scythe
2003-11-20 Mock 2: The Speed of Stupid
2003-12-22 Bella II
2003-12-10 Daedalus: Alien Defense
2003-12-31 Hell Revealed II

2004-01-29 Batman Doom
2004-02-01 Garrulismo
2004-03-24 VileFlesh
2004-09-27 Hellcore
2004-12-06 Community Chest 2
2004-12-24 Super Sonic Doom

2005-03-09 Kama Sutra
2005-06-01 32 Hours in Pain
2005-06-06 Scythe II
2005-12-02 Congestion 1024
2005-12-02 Beyond The Hell
2005-12-07 Congestion 64

2006-01-08 NewDoom Community Project
2006-02-20 Armadosia: The Mad Corridor
2006-05-13 Mega Trickster's Mistake Unreality With Stupid
2006-03-23 The New Adventure
2006-05-08 NeoDoom

2007-07-31 32in24 II: Single Player
2007-10-02 The Last Joke
2007-11-21 Community Chest 3

2008-03-09 Community is Falling 3
2008-07-15 Tarakannik
2008-12-31 Plutonia 2

2009-03-30 Ultimate Doom 2
2009-04-13 Wonderful Doom
2009-04-29 NewDoom Community Project 2
2009-06-17 Claustrophobia 1024
2009-07-18 The Great Bicycle Mystery 2
2009-08-09 Heroes' Tales
2009-08-25 Mini-level Megawad
2009-09-05 Killing Adventure
2009-10-11 Doom 2 Reloaded
2009-12-12 Whispers of Satan
2009-12-28 Necropia Zone

---------------------------------------------------------------------------------

2010-01-08 Claustrophobia 1024 2: The Mystery of Too Many Maps
2010-03-28 Speed of Doom
2010-04-05 Star Wars: Chibi Rebellion
2010-09-24 Prayers of Armageddon
2010-11-08 Stronghold: On The Edge of Chaos
2010-11-25 Epic 2
2010-12-23 Arch-Vile Jump

2011-02-20 Doom 2 Unleashed
2011-02-26 Tarakannik 2
2011-04-17 Fragport
2011-04-19 Plutonia: Revisited Community Project
2011-07-23 The Last Revenger
2011-08-20 1994 Tune-Up Community Project
2011-09-16 Doom Core
2011-11-15 Reverie
2011-11-27 Jenesis
2011-11-12 Khorus's Speedy Shit


2012-01-02 Eviltech: Soul of Megawad
2012-02-12 Slaughterfest 2011
2012-02-12 DTS-T
2012-05-06 A.L.T
2012-05-18 Zones of Fear
2012-07-02 Survive in Hell
2012-08-08 Expired License
2012-10-19 Community Chest 4
2012-12-27 Castle Doom

2013-01-12 Hell Awakened
2013-01-16 Interception
2013-02-24 Hadephobia
2013-02-26 3 Heures d'Agonie
2013-03-01 Doomworld Mega Project 2012
2013-04-10 Dark Tartarus: Dead Tonight
2013-06-17 Temple of the Lizard Men 3
2013-06-25 Doom 2 in a Nutshell
2013-06-27 Damnation
2013-06-29 Hellbound
2013-07-30 Slaughterfest 2012
2013-08-16 100 lines
2013-10-06 Zone 300
2013-12-15 Unholy Realms
2013-12-16 Dance
2013-10-25 WOOO
2013-12-23 Doom 2 the Way Id Did

2014-02-14 And The Bloodshed Began
2014-02-22 Nova: The Birth
2014-03-03 Whitemare 2
2014-04-15 PIR 2
2014-04-30 Countdown to Exctinction
2014-06-14 Doom 2 in name only
2014-06-17 1024: ABC Edition
2014-07-08 200 minutes of /vr/
2014-07-22 Doom IIII
2014-09-01 WOOO 2
2014-09-09 ESP
2014-09-23 Resurgence
2014-10-28 Switcheroom
2014-11-02 Going Down
2014-11-20 MAYhem 2048
2014-11-30 3 heures d'agonie 2

2015-01-18 32in24-14: How the Hamburglar Stole Christmas
2015-03-08 Plutonia 1024: The Plutinya Experiment
2015-03-12 Before the Nightmare (terrywad)
2015-05-30 Valiant
2012-06-17 Restoring Deimos
2015-06-17 Endless Torture
2015-06-17 Kitana's Castle
2015-07-16 Five Rooms of Doom
2015-08-09 Sunlust
2015-11-28 Nova II: New Dawn

2016-01-01 Bloodstain

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I'm assuming only single-player wads are eligible (no DM mapsets)?

32.wad
PIR WAD
PIR2
Restoring Deimos
Armadosia The Mad Corridor
Come to think of it, have you already looked through all the "/megawads" and "Ports/megawads" folders on /idgames? I see several pwads in there missing from your list.


32 over 32 and Another 32 over 32 contain 32 levels, but each level is in a separate wad file, I assume that doesn't count?

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TheMionicDonut: removed.
JudgeDeadd: both your guesses are correct.
Scifista: afraid so, mainly because the separate wads are not complete.
Everyone: give me a few minutes and I'll add the rest.

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It doesn't try to be a list of absolutely everything because it's supposed to only be "notable" wads, but take a look at this and notice that, if you have javascript enabled, you can sort by the "maps" column to easily get all the 32+ and 36+ wads grouped together.

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Gez said:

It doesn't try to be a list of absolutely everything because it's supposed to only be "notable" wads, but take a look at this and notice that, if you have javascript enabled, you can sort by the "maps" column to easily get all the 32+ and 36+ wads grouped together.


Thanks, but I already checked that.

Judge: I'm hesitant to bother adding that kind of material, but if Big Crappy Shit Megawad counts, then I suppose that must also count.

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EffinghamHuffnagel said:


Added, along with everything I could possibly have found on the archive (or so I believe, please do point out anything I might have missed).

@Bloodshedder/The Green Herring:

I didn't download Mobius to check its content, but based on the comments... is it even a valid archive entry ?

http://www.doomworld.com/idgames/levels/doom2/Ports/megawads/mobius.zip

EDIT: So far, this leaves us with no less than 155 full replacements.

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This is great to preserve the community history! It's very useful too.

Thanks for doing it.

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Though a lot of the best WADs have less than 32 levels. Not to nitpick, but I think the "full" thing is a bit subjective, and having to have 32 levels is usually a downside creatively.

Plus according to the definition of megawad you find, it says 15 or more levels.

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Noiser said:

This is great to preserve the community history! It's very useful too.

Thanks for doing it.


You're welcome. I was just very curious to find out the truth of this.

PsychoGoatee: I address all of this in the opening post.

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Everybody doesn't have to agree. Your opening post by having a different view than mine doesn't "address" my post.

You could've picked a different number, and oddly enough Doom 2 would've been an even better game if they cut out a few of the weaker levels. Then maybe everybody would be shooting for 28 level megawads. Just a random thought.

It's not hard to find a ton of 32 level megawads. If the point is a particularly inclusive huge list, having such a specific thing limiting it to me limits the appeal of such a list. Just another viewpoint, you don't have to agree with it.

I understand why you chose to make the list the way you did, attaching importance to reaching 32 levels. I just posted some food for thought.

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Kitana Goes Doom 2

Phouse - The Great Arena - 32 maps, but 2 of the maps are DM.

Swift Death isn't actually released, though I thought it had been (because of the kmx review). It'll need to be be added shortly though.

e: I'll pimp this thing again, because posts like this one get me to go back and upload new versions / work on it a bit. http://www.doomworld.com/vb/doom-general/68764-map-specific-batch-loader/

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Budoka said:

no less than seven were already available before Final Doom was even released.

Here's three more - the Chambers of Death trilogy for Ultimate Doom.

To echo Salt-Man Z, how about allowing 27 map megawads that predate Ultimate Doom (May 1995)?

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You could've picked a different number


The problem being, replacing every original map is the only objective benchmark I can use. If i start including "incomplete" (for lack of a better word) WADs, at which point do I draw the line ? It would eventually become a list of every single Pwad in existence, which serves no purpose at it is the very function of the Idgames archive.

Also, in case you haven't noticed, this list is in no way concerned with quality control. I don't think these are the best WADs ever made or anything (I already told which ones I believe to be the best). In fact, a few of them are well known for being total shit. But that's not a relevant factor here, and thus they are included.

It's not hard to find a ton of 32 level megawads.


The goal is not to merely find "a ton", it is to find *every* 36/32/more levels megawad that is still available somewhere.

EDIT: Added Kitana's Chamber and Phouse for now, but are there any specific reasons why they're not available on the archive, or are they just oversights ?

On the other hand, I'm not going to add unreleased projects, especially if they're hghly susceptible to further revision.

As for Salt-Z man's idea (missed your post until now, sorry), the problem is that in 99% of cases the Pwad would be run through the Ultimate Doom IWAD regardless. To be honest, I've long considered the original version of the game to be altogether obsolete, and it puzzles me outright that some people still use it as a basis for reviewing.

Regarding Chambers of Death, the text file doesn't give me a whole lot to go on so I'll have to check it out first.

EDIT: Yup, valid. Guess the author loved filing out lots of maps.

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Budoka said:

The problem being, replacing every original map is the only objective benchmark I can use. If i start including "incomplete" (for lack of a better word) WADs, at which point do I draw the line ?

You could include 27 level ones and up for example, to accommodate ones made for Doom, as a couple people pointed out. Or in the case of one you just included with 30 SP levels, stuff like that.

Just saying in my opinion it wouldn't need to be a strict 32 level thing. Even if it was a list of say every WAD of over 20 levels, it'd still be significant. And again, this is just another opinion in a topic. You don't have to even reply to it if you don't want to, it's no big thing. S'all good.

Could always put some parenthesis next to ones with less than 32 saying how many they have, and you'd still have the 32 list your looking for with some bonus stuff in there as well. That to me personally would be a better list, since I think the 32 number is an arbitrarily strict thing. Doesn't mean you're listing every WAD every made either.

Budoka said:

As for Salt-Z man's idea (missed your post until now, sorry), the problem is that in 99% of cases the Pwad would be run through the Ultimate Doom IWAD regardless. To be honest, I've long considered the original version of the game to be altogether obsolete, and it puzzles me outright that some people still use it as a basis for reviewing.

It's subjective, but I don't see where the problem is here. I guess that's why we disagree. Thy Flesh Consumed is it's own thing, released after Doom 2. Doom is a three episode game, with a bonus expansion added later.

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