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Frisky

How do I make lighted areas?

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I might sound stupid for saying this, but how do I make lighted areas in GZDB?
I'm just a newbie at Dooming. >.<

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You mean dynamic lighting ala Half-Life/Quake? I believe there is the "Light" thing you place and adjust color/brightness/Z position.

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Dynamic lights will only work in ports with OpenGL rendering, such as GZDoom. In software rendering ports, they will typically display as placeholder actors, giving an impression of a glitch. If you intend your wad to be playable in ports with a software renderer too, you should rely on regular sector-based lighting (assigning brightness values to sectors) and not use dynamic lights.

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Place the "Light" (Aka thing type 9800) object in where you want your light to be in your Map , And give the correct RGB Color, though unlike Half-life it'll only work for OpenGL due to some engine limitations or idk.
EDIT: Ah also i forgot to mention the format of Map should be UDMF

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Can a level be lit exclusively with dynamic lights? And if so, can someone suggest a good example to check out?

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