ConorMacLennan Posted August 28, 2015 I've got a door tagged to a switch, which is supposed to open when the player has one key of each colour. However, while the switch activates when it is pressed, the walls do not lower (even though a sound plays), and I have no idea why. Here are some pictures of the area to hopefully identify the problem (textures are placeholder.) http://imgur.com/a/MtMhC 0 Share this post Link to post
Da Werecat Posted August 28, 2015 Looks like the door touches another sector or sectors with the same ceiling height. Doors move to the lowest ceiling they share a linedef with, therefore this door has nowhere to move. Delete the colored pillar sector(s). These pillars should be made of void. [edit] Wait, you want it to go down? That's not really a door. Nevertheless, the problem might be similar, but this time it also depends on the action you're using. More specifically - on the destination of the moving floor. 0 Share this post Link to post