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4shockblast

50 Shades of Graytall demos [-complevel 9]

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i had a go - good lord its a slog.

you know those maps with a high monster count but it seems to go just like that?

this is the opposite!

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Your alertness lowered a bit after the last Cyber died, Veinen :)

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rdwpa said:

Favorite moment was the AV jump into a face rocket.


All according to plan of course ;)

But yea I played sloppy as hell in the final fights, that 4 HP moment being the worst of it. For some reason I thought I had shaken off the barrage of Rev missiles but clearly that was not the case...

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Veinen said:

Ask and ye shall receive.

Map10 max in 25:16

I've been waiting for this ever since this thread began, thank you :D

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rdwpa said:

Map 12 UV-Max in 2:35

(uses the fix wad, etc.)

To reduce the margin that KillerDog beats me by. :)


Map12 UV Max in 1:58
Uses 50shades_fixes.wad
I wasn't going to do this level soon, but since you mentioned me I managed to get this time using a stupidly aggressive route.

50s12-158.zip

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Cool. I wish I hadn't started running that one with little preparation -- seems like committing to a more passive route made it harder to spot the (not so obscure) aggro strategies.

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Ancalagon said:

shitload of hp bonuses making my screen yellow forever

Options -> General -> Display Options -> Change palette on bonus = NO.

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Posted (edited)

Nice "round" time. :) Was going to wait until I did another max to bump the thread, but since you did it for me I'll just add this one I've had on my HD for a while. 

 

Map 02 UV-Max in 1:59

 

50s02-159.zip

 

 

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13 doesn't have a max? It's a rather chill map.

 

Casual, map13 UV-Max in 8:40 where I tank all the projectiles. -cl -1 because -longtics.

50s13-840.zip

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No worries. I just felt like recording a few of the maps that didn't have max runs. I'm not a speedrunner so you're welcome to smash my times. :P

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