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The Doommer

GZDoom Problem

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i just want to point out that you have 11 threads currently on the first page of Doom Editing

can you really not figure things out by yourself or do you seriously need people to guide you through every single thing

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AD_79 said:

can you really not figure things out by yourself or do you seriously need people to guide you through every single thing

None , I'm a beginner of doom programming...
And , asking questions won't bite anyone...

AD_79 said:

i just want to point out that you have 11 threads currently on the first page of Doom Editing

They are mostly Recently replied ones , for example 'creating custom wads' & 'problem using dehacked' both created months ago...

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TheCupboard said:

Have you looked under sound options. None of the slider bars should be all the way to the left.

none of these :
GZDoom gives me this when it's running :
'sound init failed. using nosound'

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Well, that could mean a lot of things at this point. Can you post the complete startup log? Run GZDoom with the +logfile startup.txt switch. The shortcut should look a bit like this:

"c:\games\YourGZDoomFolderHere\gzdoom.exe" +logfile startup.txt
Then paste the contents of that file here.

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The Doommer said:

How ? Where ?
I'm using windows by the way...

Right-click on GZDoom.exe, select "Create Shortcut."
Right-click on the shortcut, select Properties.
In the box labeled "Target", which should contain the full pathname of the GZDoom.exe, add the command-line switch to the end. So the Target box will look a bit like the command from my previous post.

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WildWeasel said:

Right-click on GZDoom.exe, select "Create Shortcut."
Right-click on the shortcut, select Properties.
In the box labeled "Target", which should contain the full pathname of the GZDoom.exe, add the command-line switch to the end. So the Target box will look a bit like the command from my previous post.

It didn't give me any different result on running.

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The Doommer said:

How ? Where ?
I'm using windows by the way...


That's your problem right there. Everybody knows that cool kids these days use OS/2 Warp.

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Edward850 said:

That's because it's supposed to give you a logfile.

Right - see if there is a Startup.txt in your GZDoom folder now, and if there is, please copy the contents of it and paste it into a forum post.

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Edward850 said:

That's because it's supposed to give you a logfile.

Where is that log file ? on GZDoom installation folder ? or it's showing in GZDoom game console ?
EDIT : Got the location

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Startup.txt

Log started: Tue Sep 15 16:09:52 2015

W_Init: Init WADfiles.
 adding C:/Program Files/GZDoom/gzdoom.pk3, 583 lumps
 adding ./doom2.wad, 2919 lumps
I_Init: Setting up machine state.
CPU Speed: 1995 MHz
CPU Vendor ID: GenuineIntel
  Name: Pentium(R) Dual-Core CPU T4200 @ 2.00GHz
  Family 6, Model 23, Stepping 10
  Features: MMX SSE SSE2 SSE3 SSSE3
I_InitSound: Initializing FMOD
Failed to load fmodex.dll
Sound init failed. Using nosound.
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: Intel
GL_RENDERER: Mobile Intel(R) 4 Series Express Chipset Family
GL_VERSION: 2.1.0 - Build 8.15.10.2869
GL_SHADING_LANGUAGE_VERSION: 1.20  - Intel Build 8.15.10.2869
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object 
Max. texture units: 16
Max. fragment uniforms: 1024
Max. vertex uniforms: 512
Max. varying: 41
Max. combined uniforms: 41
Max. combined uniform blocks: 41
Support for non power 2 textures enabled.
Occlusion query enabled.
Resolution: 640 x 480
Starting MIDI playback failed
Playing demo DEMO1
Cannot play non-ZDoom demos.


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Maes said:

That's your problem right there. Everybody knows that cool kids these days use OS/2 Warp.

No one Uses OS/2 , DOS and other unsupported Operating systems for the daily works.
Too risky.
EDIT : Probably if you're not joking...

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I_InitSound: Initializing FMOD
Failed to load fmodex.dll
Sound init failed. Using nosound.
Here you go!

Is there fmodex.dll in your GZDoom folder?

If there is, the problem might be also here:
C:/Program Files/GZDoom
Install GZDoom somewhere else than to Program Files. This directory is "cursed" on some modern Windowses, restricting read/write access to files in there in a strange way that some programs cannot cope with.

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Personally, I tend to put Doom and related things in C:\Games\Doom\[port folder] - as scifista has said, modern Windows expects things in Program Files to behave much differently, and a lot of programs, especially ones that store config and saves in their own folder, don't know how to handle this.

But it sounds like in your case, the problem is actually that fmodex.dll is just missing. Try grabbing a development build (the one at the top ought to do it) and putting that in a clean folder.

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Aw geez. Are antivirus programs still considering fmodex.dll a Potentially Unwanted Program? It wouldn't be the first time, but whatever antivirus program you're using had better have a good whitelist, or else you should pretty much throw it away and get a better one.

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