Official Tutorial Request Thread

9 hours ago, Tingsing said:

I would like to see a tutorial on making a large, open area (maybe a "platforming" section) inaccessible to rocket jumping, any ideas I come up with seem to have a work around to shortcut through the level or through a section.

Cover any doorway that the player might rocket jump to with a 1-unit-thick sector with the floor at the ceiling. Make that obstacle disappear when the player gets to the doorway legitimately.

I have used that trick myself. A player rocket jumps to what looks like a door, but it won't open because it isn't a door. Later, when the player uses a switch to raise stairs to the door the fake door goes away too, revealing the real door.

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EDIT: I totally forgot that I wrote this post and am not happy with what the excessive demands that I made here... So I'm removing what I originally posted here and apologize for the extreme stupidity the original post contained.

 

If you didn't see the original post it was just a list of topics my sleep-deprived brain thought should be in the tutorial section, and it was long and unnecessary. I've since learned that the zdoom wiki more or less covered that entire list.

Edited by Skeletonpatch

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1 hour ago, StevenC21 said:

Can we get a WhackEd tutorial?

Use slade3 instead, it's got some good tutorials on that and same functionality

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@StevenC21 what exactly do you need to know about whacked friend? i'm considering doing a little tutorial on it in the future and i'd like to know exactly what to touch on friend

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@bonnie Well, I don't know much of anything because I couldn't really find much at all. I think starting with the basics, working up to replacing whole monsters, beginning with sprite replacement would be good. That is the No. 1 thing that I cannot even begin to figure out.

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Just now, StevenC21 said:

@bonnie Well, I don't know much of anything because I couldn't really find much at all. I think starting with the basics, working up to replacing whole monsters, beginning with sprite replacement would be good. That is the No. 1 thing that I cannot even begin to figure out.

Sprite replacement is the number 1 thing you can't figure out? If so, that falls on both SLADE3 and WhackEd, as SLADE3 would be used for replacing specific sprites entirely, while WhackEd can be used to swap out sprites for specific frames. What exactly did you mean?

 

As for not knowing much of anything, I know that feeling. I'm actually 100% self-taught in DEHACKED, so I probably don't know everything, but I've learned quite a bit just from... well, messing around. I'm capable of at least doing the simple stuff like changing flags, messages, and stats as well as the more complex things such as replacing monsters and weapons. I'm also aware of a lot of the limitations of DEHACKED, but even so, I don't even know what I don't know. I'll try my best with the tutorial though friend.

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@bonnie Yes, I mean replacing sprites within an individual frame, and then doing that for each frame in a monster. Why would I do this instead of Decorate? Because I know how to do it in Decorate (sorta), so I now wish to learn how to do it in other software, to broaden my view.

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