Xindage Posted September 17, 2015 Hello, me (Protox) and Sean (know has "csnxs" in freedoom channel) are working in a heavy coded game called all out war theta, this is one of the best mod around zandronum, but because a small disarter in aow 2.1 (also the lost of the main code) we begin all ouver again, but where freedoom are on it? Well after mounths of development us decided to remove any skulltag data from game to make it more stand alone after more mouths i decided to make the game itself standalone (free mod that need no iwad) but is a hard work and i noticed that's a bit illegal since we have doom2 data inside core, so to remove this data we need to replace it and it's where freedoom makes the piece of it. Now i want to say us about of this project there because we want to integrate freedoom resources (but freedoom can still the same there*), if you guys like of the idea you can reply bellow, since our forum has half day old is very empty but we are adding all sort of information and stuffs. Theta Github homepage : https://github.com/PlusGit/theta Theta Forum: http://theta.plussean.co.uk/ * I suppose the separated data of freedoom related to theta can be handled in your forum instead, and if become usefull can be shared here. 0 Share this post Link to post
Blastfrog Posted September 17, 2015 Freedoom needs a narrower focus, not a wider one. Stuff like this is far outside of the scope and purpose. 0 Share this post Link to post
Xindage Posted September 17, 2015 i dont want to push freedoom to anywhere to be, exactly is more a use of freedoom iwad in the core of game to run free of doom2 and skulltag. Edit: Also a example, i created a map pack for heretic so it is for heretic, so i want to desing a map to freedoom so it's to freedoom (well about the theta is a heavy mod but to freedoom) 0 Share this post Link to post
raymoohawk Posted September 17, 2015 this is the sort of thing freedoom was made for, i dont think you have to ask permission as long as you follow the licensing. so would this be the first freedoom specific mod? 0 Share this post Link to post
Blastfrog Posted September 17, 2015 Skulltag is dead, and both it and Zandronum are not free software. I'm sorry to be blunt, but this really doesn't belong in Freedoom for obvious reasons. Great that you're using it as a basis to build upon, that's even one of Freedoom's purposes, but Freedoom itself isn't meant to be anything more than free software alternatives to the main IWADs. Basic functionality for a basic purpose, no need for heavily scripted, modern type stuff. 0 Share this post Link to post
raymoohawk Posted September 17, 2015 i think hes trying to make a mod for freedoom, no? 0 Share this post Link to post
Catoptromancy Posted September 17, 2015 It is a mod for zandronum. They are just removing doom2 resources and replacing them with freedoom resources. 0 Share this post Link to post
raymoohawk Posted September 17, 2015 that sounds good to me, i dont see what the problem is 0 Share this post Link to post
Blastfrog Posted September 17, 2015 Ack, I need to read a bit more closely. I thought he was talking about adding this as an additional branch. :V 0 Share this post Link to post
Xindage Posted September 17, 2015 yes i edited the thing a bit more, to be more clear, i'm very "bad" with inglish and sometime i may say something of wrong, sorry guys. 0 Share this post Link to post
raymoohawk Posted September 17, 2015 no prob im happy to see freedoom specific mods :) 0 Share this post Link to post
Xindage Posted October 1, 2015 It is still under work, if some of you guys has some interest in helping us in project will be very awsome at most on texturing pack since i'm not good with it... Some applied freedoom textures in bases to us see, maybe some of us may remenber of this crates there from old freedoom. 0 Share this post Link to post
Pencil of Doom Posted October 3, 2015 I like this idea, however just make to balance the weapons, the smg deals too much dmg than the chaingun or the machinegun. 0 Share this post Link to post
MrFlibble Posted October 4, 2015 Protox said:maybe some of us may remenber of this crates there from old freedoom. Those crates seem like they could fit nicely with this project (assuming it is still being developed that is). 0 Share this post Link to post