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FDP2: MAP01 tweak

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Barely anything has changed, other than:
1) Swapped the door operation. Made the first door a manual trigger, and the second door is now activated by a walkover trigger. Call me odd, but this introduction to the game's door mechanics just seems more logical.

2) Shoved the switch that lowers the Mega-armour (or whatever the hell it's called now) into the wall behind a ceiling that raises, so that it now can't be activated early by mashing the use key while it's still buried in the floor. In other words, this fixes an exploit.

Use it, don't use it, whatever. Can't say I care that much, just some things I noticed which bothered me.

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