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If your only concern is accidental automatic strafe-50 (which means: also while turning), you may download this demo by The Green Herring (cchest2) and read the .txt. Basically, there's one config option in glboom-plus which may be of help.

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The Green Herring said:

Either way, he'd better have
a good explanation for this.

Looks like he didn't had one..

The Green Herring said:

You see, in the GLBoom+
half of the PrBoom+ package, ever since 2.4.8.3, there is an optional motion
blur effect that triggers whenever you use strafe50, which you can toggle on by
setting the "gl_motionblur" parameter in glboom-plus.cfg from 0 to 1.

Or you can open the demo in (almost) any DRE and look for hidden SR50 / turbo tics for yourself. Nobody mentioned it. Is it THAT obvious?

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vdgg said:

It's obvious, but for vanilla-compat demos :)

Boom-comp too. XDRE 2.06 seems to work fine with it.

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Relic said:

Thank you for testing these for me Opulent, but I don't quite understand how to read these text files at all. What am I looking for in the output files that tell me that it is a TAS run?


Strafing 40 units(SL40/SR40 for left or right) is the "regular" strafe speed when moving forward(running) and strafing left(or right) at turbo 100 in the game.
In your non-cheated demos, you will see a lot of SL40/SR40 gametics(the second column in the output files).

While we are really looking for SR50/SL50 gametics during ANY turn value, we don't need to look that close in these demos.

Using Hock's demo as an example, we see that the strafe tics -- all SL50/SR50s. Even with a cheating setup, where you don't need to press 5-keys at once to enable SR50, a human will not always be moving 50 units... and will never be able to switch from 50 to 0(or 50 to 50) and back in a single gametic.
These demos are easy to determine that they are cheated because they are "maxed out". Just like in Quake-engine games, a great player can hide cheating in DOOM with a little effort by reducing the amount of cheating from extreme "maxed out" settings(especially with the source ports or tools like DRE)
People are on their honor here.

GF50  SR50  TL 0   0    #    95 (0:02.71) 
GF50  SR50  TL 0   0    #    96 (0:02.74) 
GF50  SR50  TL 0   0    #    97 (0:02.77) 
GF50  SR50  TL 0   0    #    98 (0:02.80) 
GF50  SR 0  TL 0   0    #    99 (0:02.83) 
GF 0  SL50  TL 0   0    #   100 (0:02.86) 
GF 0  SL50  TL 0   0    #   101 (0:02.89) 
GB50  SL50  TL 0   0    #   102 (0:02.91) 
GB50  SL50  TL 0   2    #   103 (0:02.94)  UT - Use tic   
GB50  SL50  TL 0   2    #   104 (0:02.97)  UT - Use tic   
GB50  SL50  TL 2   0    #   105 (0:03.00) 
GB50  SL50  TL 0   0    #   106 (0:03.03) 
GB50  SL50  TL 0   0    #   107 (0:03.06) 
GB50  SL50  TL 0   0    #   108 (0:03.09) 
GB50  SL50  TL 0   0    #   109 (0:03.11) 
GB50  SL50  TL 0   0    #   110 (0:03.14) 
GB50  SL50  TL 0   0    #   111 (0:03.17) 
GF 0  SL50  TL 0   0    #   112 (0:03.20) 
GF50  SR 0  TL 0   0    #   113 (0:03.23) 
GF50  SR50  TL 0   0    #   114 (0:03.26) 
GF50  SR 0  TL 0   0    #   115 (0:03.29) 
GF50  SR 0  TL 0   0    #   116 (0:03.31) 

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Why bother, i mean, when there's simpler, more

vdgg said:

It's obvious :)

yes, obvious solution? With that succession you could've just open and read the demo using notepad or something.

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Akse said:

yes, obvious solution? With that succession you could've just open and read the demo using notepad or something.

That's what I do. :)

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Forgive my ignorance, but how am I supposed to detect strafe on turns by reading strings like these

2(˙ 2(˙ 2( 2( 2( 2( 2( 2( 2( 2( 2( 2( 2 2 2 2 2 2 2 2 2 2   ÃŽŘÃŽŘÃŽ ÃŽ ÃŽ ÃŽ ÃŽ ( ( 2( 2( 2 2 2 2 2  2  2  2  2  2  2( 2( 2( 2( 2( 2  2  2Ř 2Ř 2Ř2Ř˙2Řţ2Ř˙2Ř 2 2 2 ˙2 2 2 2 2 2 2 2 2 ţ2(ü2(ü2(ű2(ü2(ţ2(ţ2(ţ2 ˙2 ˙ 2 ý 2Řý 2Řü 2Řű Řú Řű ŘüÃŽŘűÃŽŘýÃŽŘ ÃŽŘ Ř Ř Ř Ř Ř Ř Ř ( ( ( ( ( ( 2( 2( 2( 2( 2( 2( 2( 2( 2( 2  2  2Ř 2Ř 2Ř˙2Řţ2 ˙2 ˙2 ţ2 ţ2 2 2 2 2 2 2 2 2(2(2(2( 2(2(2(2(2(2(2 2 2 2 2 2 2 2 2Ř2Ř2Ř2Ř2Ř2Ř2 2 2 2 2 2 2 2 2 2 2 2( 2( 2(˙ 2( 2( 2( 2( 2( 2( 2( 2( 2( 2 ˙ 2 2 2 2 2( 2( 2( 2( 2Ř 2Ř 2Ř 2Ř˙ 2Ř 2Ř 2Ř 2Ř 2Ř 2Ř 2Ř˙ 2Ř˙ 2Ř˙ 2Ř˙ 2Řý 2Řý 2 ý 2 ý 2 ţ 2 ţ 2(ü 2(ü 2(ü 2(ű 2(ý 2(ý 2(ü 2(ý 2(˙ 2( 2(˙ 2(˙ 2(˙ 2( 2( 2Ř 2Ř 2Ř 2Ř 2Ř 2Ř 2Ř 2Ř 2Ř 2Ř 2Ř

Then, my advice was TGH method as DRE ignores Boom demos and I never successfully launched XDRE in my life.

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Not notepad, hex editor.

vdgg said:

Forgive my ignorance, but how am I supposed to detect strafe on turns by reading strings like these

Entryway told me how to use it. Unfortunately it turned out a bit more complicated than i remembered... my bad, sorry.

vdgg said:

I never successfully launched XDRE in my life.

What, not even 2.06 or 2.11?

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The one from DSDA. Windows Vista, a message in Polish that says ~ "Version of this file is not compatible with current Windows version. Please check which version is needed (x86 - 32 bit, or x64 - 64 bit) and contact the author of the software."

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DSDA version is 2.11 according to front page, that one crashes for me quickly (after I add a few new tics the program stops running), 2.06 works fine for me in 7 (and 1.20 I think as well). I was able to launch all versions of XDRE that I've tried though, that's a pretty strange error message.

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vdgg said:

The one from DSDA. Windows Vista, a message in Polish that says ~ "Version of this file is not compatible with current Windows version. Please check which version is needed (x86 - 32 bit, or x64 - 64 bit) and contact the author of the software."

I see.. Wait, what?

vdgg said:

Windows Vista

God, no! Vista is pure evil! Run, while you still can, run!
Edit:

4shockblast said:

2.06 works fine for me

I prefer my sweet DRE2 custom, but when there's no other alternative XDRE 2.06 is the best choise, yes. Also, vdgg, try to launch DRE / XDRE in windows XP compatability mode.

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vdgg said:

Forgive my ignorance, but how am I supposed to detect strafe on turns by reading strings like these

1) You get a hex editor. I use PSPad (and Midnight on Linux) which includes one by default, but they're available as plugins for Total Commander, Notepad++, Kate or what-have-you.

2) Science!

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