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wallabra

Map crashes (G)ZDoom

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The map is curvy. And there is nothing that would make it crash. Also, it has only 629 linedefs and 81 sectors. Not this much that could make ZDoom explode.

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Script error, "VectorXYZ1.1wad:MAPINFO" line 4:
Unknown property '2' found in map definition

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The map runs fine for me however there are quite a few HOM, the doors do not open and I hope you don't take this the wrong way but I would recommend learning how to map with the basic elements like texturing, doors and lifts before you go for 3D floors.

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I already made nice mapping and my 3D flooring is actually nice!
Also I didn't saw HOMs in my map the time it ran, and the doors opened nicely.
Though I need to know how to ACS...

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Gustavo6046 said:

I already made nice mapping and my 3D flooring is actually nice!
Also I didn't saw HOMs in my map the time it ran, and the doors opened nicely.
Though I need to know how to ACS...

Do you have any screenshots showing the map working as you claim?

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Which version of GZDoom do you have? If not an old and obsolete one, did you report the error to Drdteam as the error screen advised you to?

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Gustavo6046 said:

I have GZDoom version 1.8 and I did not report.


Misunderstandings usually arise when those asking for help give only incomplete information

gaspe said:

That version is quite old, try with the most recent one.


That depends on which version of GZDoom 1.8 he is using.

For clarification:

    Systems with Graphic Adapters which cannot support OpenGL 3.x or higher must use GZDoom 1.8.10 or earlier versions
    Any 1.9 versions should not be used, as they were simply precursory test builds for the 2.x versions
    Systems with Graphic Adapters which can support OpenGL 3.x or higher can use any GZDoom 2.1.x versions.
http://forum.drdteam.org/viewtopic.php?f=23&t=6482
or
http://devbuilds.drdteam.org/gzdoom/

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Gustavo6046 said:

This map, when ran, crashes GZDoom once loaded. It is an adress access fault but I simply don't understand it!


The map did not crash when I ran it with GZDOOM 1.8.10.
However, there is definitely something wrong. While it is relatively easy to fix all of this, I leave that to you. I'll just list the main points.

So I opened it with Slade3

  • There are two maps with different formats. One will open in the editor in BOOM format the other in UDMF.
  • The map marker TOMMYGUN is actully an MP3 music lump.
  • The format in MAPINFO is incorrect.
  • In MAP01, line specials 209 and 160 do not mix well, causing HOMs and a floating effect.
  • In MAP01, most of the line specials do not make sense.
  • Texture misalignments.

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Access violation for me, and is not corruption but is a doubt. Once a time my Unreal Tournament game was corrupted and it gave EndOfFile-relative errors. It is today fixed. But I made the map with SLADE3 and finished with DB2! Now I will finish it with GZDB if this helps.

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