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zRexx

Trouble Starting Up Project Brutality

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Can someone help me out here? I'm having trouble with starting up Project Brutality.

Whenever I attempt to start it in Zandronum, with both versions, I get this error:
"Script error, "Project_Brutality_Final.pk3:decorate" line 22:
Invalid state parameter light"

When I attempt to start it in GZDoom, dragging both Brutal Doom V19 and Project Brutality both into the GZDoom shortcut, I get this error:
"Execution could not continue. Script error, "Project_Brutality_Final.pk3:decorate" line 22: Invalid state parameter light"

When I use Brutal Doom V20 instead, I get this error:
"Execution could not continue. Script error, "brutalv20.pk3:cvarinfo" line 1:
cvar 'bd_bloodamount' already exists"

When I only drag Project Brutality into the GZDoom shortcut, I get this error instead:
"Execution could not continue. Script error, "GAMEINFO" line 3: Expected identifier but got 'true' instead."

Additionally, I'm also having this error with Brutal Doom V20 when I try to start it alone:
"Execution could not continue. Script error, "brutalv20.pk3:spiders.txt" line 244:
Replaced type 'PlasmaBall2' not found in EnemyPlasmaBall"

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I think the guys down In Moddb should know, we users In Doomworld try to stay away from Brutal DOOM as much as possible.

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zRexx said:

Can someone help me out here? I'm having trouble with starting up Project Brutality.

Whenever I attempt to start it in Zandronum, with both versions, I get this error:
"Script error, "Project_Brutality_Final.pk3:decorate" line 22:
Invalid state parameter light"

When I attempt to start it in GZDoom, dragging both Brutal Doom V19 and Project Brutality both into the GZDoom shortcut, I get this error:
"Execution could not continue. Script error, "Project_Brutality_Final.pk3:decorate" line 22: Invalid state parameter light"

When I use Brutal Doom V20 instead, I get this error:
"Execution could not continue. Script error, "brutalv20.pk3:cvarinfo" line 1:
cvar 'bd_bloodamount' already exists"

When I only drag Project Brutality into the GZDoom shortcut, I get this error instead:
"Execution could not continue. Script error, "GAMEINFO" line 3: Expected identifier but got 'true' instead."

Additionally, I'm also having this error with Brutal Doom V20 when I try to start it alone:
"Execution could not continue. Script error, "brutalv20.pk3:spiders.txt" line 244:
Replaced type 'PlasmaBall2' not found in EnemyPlasmaBall"

You may be using too old of a version of Zandronum or GZDoom. There are test versions of Zandronum 3.0 floating around, last I heard, and GZDoom has had mostly regular development builds here. The last error in particular references PlasmaBall2 which is supposed to be a built-in actor class in the latest ZDoom-based ports; the fact that your copy is complaining about that being missing means that you may have an extremely old version of GZDoom.

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