Walter confetti Posted October 5, 2015 http://i.imgur.com/4gVveoY.png?1http://i.imgur.com/OdIpE6b.png?1 DOWNLOAD, -complevel 2 Title: F***** Metal! Description: Short tyson map, mostly rusty metal and bricks. And satyrs, lions, gargoyles and other friendly faces, due to the recent fad behind these textures... I made also a "Rodin gargoyle fountain look-a-like thing" based upon that doomworld post that started all this... Build time: 8 hours divided in 3 days New Textures: Yes New Music: D_ADRIAN, it works fine on this map... Demos and feedback are welcome and appreciated! 0 Share this post Link to post
Walter confetti Posted October 5, 2015 -complevel 2 and vanilla, fixed the op 0 Share this post Link to post
baja blast rd. Posted October 5, 2015 I got lost on the way to the exit; it wasn't clear what the very last switch did in the stair-building room did; more visual landmarks could have helped. I won't subject you to the completely boring FDA. Map could have used a hk/baron or rev or arch-vile somewhere. 0 Share this post Link to post
scifista42 Posted October 5, 2015 So vanilla... Here is my FDA, recorded in Chocolate Doom 2.0. It worked fine. I didn't like the narrow corridors, IMO it is something that you should already know better to avoid, not to say avoid making a whole map focusing on them. Aesthetically simple but OK. Combat nothing special. Gimmicks were OK, but less lifts would be better, because they just slow everything down. 0 Share this post Link to post
Memfis Posted October 5, 2015 Heh, nice theme with the faces, reminds me of that secret area in Doom 2 Map10 where you can also find the BFG. Here is a quick FDA. 0 Share this post Link to post
scifista42 Posted October 5, 2015 Memfis said:reminds me of that secret area in Doom 2 Map10 where you can also find the BFG. Maybe you meant MAP08? Or another one? I don't suppose you had this MAP10 area in mind. 0 Share this post Link to post
Memfis Posted October 5, 2015 Yes, of course. Just shows that I don't really play doom2.wad nowadays... 0 Share this post Link to post
scifista42 Posted October 5, 2015 By the way, the word F***** in the map title should probably be changed to F****** instead, with 6 hidden letters instead of 5, for the sake of correct spelling of the apparent intended word: FABULOUS. (/bad joke) 0 Share this post Link to post
Walter confetti Posted October 5, 2015 rdwpa said:I got lost on the way to the exit; it wasn't clear what the very last switch did in the stair-building room did; more visual landmarks could have helped. I won't subject you to the completely boring FDA. Map could have used a hk/baron or rev or arch-vile somewhere. Funny that i used a Hk at the final room of the map, but in the end i choose for a demon since i found it too hard... 0 Share this post Link to post
Walter confetti Posted October 27, 2015 Something unexpected here: http://www.mediafire.com/download/3hewep0e3a5cfw3/f-metal.wad v2 of this map, fixed of the narrow corridors and enlarged the map for most part, changed some gameplay situations, make some sign on the outdoor tower section that rwdpa noted during gameplay (i hope this time will be ok...), as usual if you found any problem just post it here... 0 Share this post Link to post
Andrea Rovenski Posted October 28, 2015 FDA Only complaint is: no mancubus? Too easy! 0 Share this post Link to post
Walter confetti Posted October 30, 2015 Thanks for the demo, checking later 0 Share this post Link to post
Walter confetti Posted May 10, 2016 Sorry for the bump guys, but i've uploaded this map in the archives with this other piece of crap i made in these days, in the link and OP i will put a link to this mapset. Changed the modified vanilla textures with other placeholders since the program i'm using now for lump editing isn't that advanced ^_^ 0 Share this post Link to post