HorrorMovieRei Posted December 14, 2015 No problem. I ran the sprites through RotSprite and they're the correct size now. 0 Share this post Link to post
Blastfrog Posted December 14, 2015 I did my own attempt here, taking the 5:6 pixels into mind. 0 Share this post Link to post
raymoohawk Posted December 14, 2015 the current explosions are good no? 0 Share this post Link to post
Blastfrog Posted December 14, 2015 raymoohawk said:the current explosions are good no?They're not terrible, but the nearest scaling is nasty and these by Eriance are better. 0 Share this post Link to post
MrFlibble Posted December 24, 2015 Sodaholic said:Liquid flats: Freedoom totally lacks consistency in liquid flats. Was it really necessary to replace the red ones with a water texture recolour? The pattern on the water texture sort of suggests that the liquid is (semi-)transparent, while this one is not supposed to have translucency similar to water. Personally I think the old version was fine, except it needed to fix a few wrongly coloured pixels, much like what robotdog1 did with the waterfall textures. Old: New: BTW, in either case, the lowest row of pixels in RP1_1 and RP1_2 is apparently too bright and contrasts too much with the flats. I think the old nukage flats were fine as well. 0 Share this post Link to post