Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Da Werecat

BSP and the Amazing Disappearing Sprites

Recommended Posts

Sprites disappearing when you reach the limit are hardly anything special. When I saw it in my latest map, I immediately thought that I went overboard with sprite trees. Which I kinda did, so I started removing and rearranging them.

At some point I noticed that the amount of vissprites reported by Chocorenderlimits doesn't make a lot of sense. So I removed some sectors, sealing the player start in a location with exactly 0 objects. I got 70 sprites. Then I walked around and maxed them again. Yeah, what?

I switched to ZenNode, and sprites still "leaked" through solid walls, but this time there were much less of them - around 10, which is manageable. The only problem is that ZenNode gives me a big HOM in one of the less orthogonal rooms. I guess I can move some vertices around, but I'm curious: is there any way to make it work with BSP-W32? Maybe there's something wrong with my map? Map Analysis Mode didn't show any errors.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this