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The StroggOnMeth site has a little explanation on DoomC++. DCPP, unlike what people might have been thinking (heh), will be a fully functional programming language and not a scripting language. It will be used to develop games and not to script a doom engine.

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<SCRIPT LANGUAGE="JavaScript"> <!-- hide var speed = 30; var y = 1; var x = speed + y; var time = x - y; var now; campicture = new Image(); function startClock() { x = x - y; if (x <= 1) { reload() } timerID = setTimeout("startClock()", 1000); } function reload() { now = new Date(); var camImg = "http://www.izzicam.com/guestcam/izzicam.jpg" + "?" + now.getTime(); document.campicture.src = camImg; x = speed; } //end hide --> </SCRIPT> <BODY BGCOLOR="#ffffff" LINK="#008080" ALINK="#ff0000" VLINK="#808080" onload="startClock()"> <FORM ACTION="guest_cam.htm" NAME="form0"> <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" BGCOLOR="ffffff"> <TR><TD ALIGN="center"><IMG NAME="campicture" SRC="http://www.izzicam.com/guestcam/izzicam.jpg" ALT="Picture" BORDER="0" HEIGHT="240" WIDTH="320" RELOAD="120"></TD> </TR> </TABLE>

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