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Tarkus

A problem with zserver...

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I'm having a real problem with starting a server for zdaemon... I can start the server just fine, however whenever a player tries to shoot, it crashes the server. I'm running Win2kPro if that has any bearing on it.

I've tried setting the heap size larger from 4 megs to 16 megs, but no luck. I've taken away free look and jump, but that doesn't work either. I am trying to run Dwango5.wad but it crashes regardless.

Could somebody give me a quick rundown of what I should be looking for?

BTW, it's really cool to see that people are still playing doom :D

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Disable particle effects for bullet puffs and blood splats on both client & server and that will fix the problem.

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Yeah, exactly the same problem I had a few months ago - that's why I started using this server. Add the following two lines to the zserver.cfg file:
set cl_bloodtype "0"
set cl_pufftype "0"

That should fix it.

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Thanks you guys... server works perfectly...

I've got a DM and a COOP server up and running... They're both test servers but they've been getting quite a bit of traffic...

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No problem :)

Which servers are yours and which wads are you using?

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they're both called Tarkus' test server.
the DM one is running dwango5 and the coop one is running plain vanilla doom2.

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Ok... another few questions...

When there's alot of monsters on a coop server, I get a great deal of lag... is there any way to remedy this?

Is there some sort of batch file or program I can use to restart the server automatically when it crashes?

Are there any full 30 level co-op WADs out there that'd be good on a co-op server?

help is appreciated BTW :D

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1. Lag with lots of monsters...probably not a way to improve it, other than not allow any client too high a rate. In the zserver.cfg, this is the lowest setting you'd want, I think: set max_rate "2500"

2. Not as far as I know. I start servers by batch file, but don't have a way to restart which won't restart the server every time I try to quit.

3. Others should answer about 30-map coop wads. I've heard of the Memento Mori series...also, eternal.wad could be good.

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Tarkus said:

When there's alot of monsters on a coop server, I get a great deal of lag... is there any way to remedy this?

Get a better connection, the most ideal connection, of course, is T1, like Nightowl's or Lyfe's condition, I think; or the best way basically is to limit the amount of clients maximum at 4.

Are there any full 30 level co-op WADs out there that'd be good on a co-op server?

I've known some of the megawads, all new 32 levels actually, that are really awesome for c0-0ping...

Hell Revealed
Hell Revealed II (Still working in process, beta is out though)
Alien Vendetta

Click here for more selections

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Well, I have a T1... the lag is even visible on my end on the local computer. I've watched how much bandwith it sucks up, it doesn't even go above 32k a second, I can handle far more. And about limiting players to 4, I have no choice but to do that, there are only 4 start points :D. Those wads look promising... looks like I may have some more co-op action ahead of me.

BTW, thanks for correcting me on my sig, heh, I've typed it so many times over the years, I've stopped paying attention.

[edit] is it just me or is ftp.cdrom.com continously changing it's arrangement... I can't even find an idgames directory anymore.

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lol, I thought the general failure joke was funny.

Last time I went to ftp.cdrom.com it didn't work at all - it made my IE crash.

I dunno about 30 map wads but I liked the coop wad, Dark7, that was in the Doomworld news yesterday. It's only got 7 maps. The most common played coop wads (apart from plain IWADs) seemed to be Memento Mori and MM2 a few months ago, but now they seem to have gone - I suppose they got boring.

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