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covaro

Gouge Out Your Eyes...

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And well, if you've seen Full Metal Jacket you know the rest. But, in the Doom related part of this, Skull Tag has been updated with a new member as well as pimpage for the projects that have decided to switch over and use their spiffy new port. Can you handle it? Can you? Do you have the balls to take them on? Are you a real Doomer? Let's pimp!

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Guest Rhoq

Hey, Brad, thanks for getting the contact page updated (finally), j/k. Hey everyone else who reads this: I'm the new guy. I've done a handful of sprites for SkullTag so far, and might I add there something I think everyone will like (fingers crossed). I won't give anything away, since Brad likes to keep things fairly under wraps, but there will a be a lot of cool features and new toys to play with by the time this project goes public.

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So what do you guys think? Wouldn't some new monsters and a boss system kick total ass? All I'd need are sprites (which can be done from models), and we'd be all set. What do you guys think?

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Yeah man, no problem :) And I do appreciate you not giving away all the cool stuff before ST actually gets released :) Thanks. We'll be done soon guys. Don't worry.

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Ahh... hadn't thought of doing a health bar for the boss, but that might work somehow. But yeah, the music change is already in there and stuff. So, this is definately doable. All I'd need is the sprites.

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Guest Rhoq

I can perhaps help with conceptual thing, as far as look and abilities of monsters. However, as you know that I'm still getting the hang of sprites and using the Doom palette, I doubt I could do a whole one myself. But if there were someone that I could work with on it, it may be doable. And that way I don't overload myself with all those sprites to do plus the ones I'm working on :)

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