covaro Posted April 4, 2000 Over at DoomWads.com there is a new design that is currently being implimented. Looks to be pretty interesting. Feel free to go over and check it out. It's not done yet, but hey, can't hurt to look. Thanks to Fredrik for the news. 0 Share this post Link to post
AndrewB Posted April 4, 2000 It needs a little color, and a little shawn2 and support3 wouldn't hurt.. :-b 0 Share this post Link to post
Guest Doss Posted April 4, 2000 It's just so cool... let's make it every doomer's first language! 0 Share this post Link to post
AndrewB Posted April 4, 2000 We could try putting some fsky1 in there. The mysterious, useless texture. :D 0 Share this post Link to post
AndrewB Posted April 5, 2000 That would be f_sky1 I was referring to. What was I thinking?? :D Anyway, yeah.. Seriously, put some DOOM textures in there, man!! :-b 0 Share this post Link to post
Guest Doss Posted April 5, 2000 I feel a little BROWN96 and GRAY5 today. BTW, Linguica looks like a FLOOR3_5 flat. So AASHITTY on you ;) 0 Share this post Link to post
Megalyth Posted April 5, 2000 Since when is F_SKY1 useless? That's how you make the sky in outdoor areas. AASHITTY is the only useless texture (ok, maybe the goofy-ass Wolfenstein textures too). You don't seem to know much about level editing... 0 Share this post Link to post
Megalyth Posted April 5, 2000 I'm a 256x256 room with a lava pit in the middle (25 units down, so you can't get out unless you're using ZDoom). I have cages on each wall containing 50 revenants each, there are 20 cyberdemons roaming around, and the only ammo and health are a bullet clip and a stimpack. The walls are BSTONE2 and the floors and ceilings are CEIL3_1. Guess who I am... Hell Revealed! :) 0 Share this post Link to post
Guest Mad Cow Disease Posted April 5, 2000 I agree. <P>I'd prefer a difficult and challenging level where monster placement is worth something. <BR>Any ten-year old can design a single room and fill it with spider masterminds. 0 Share this post Link to post
Hyena Posted April 5, 2000 Uh, Megalyth, I think he was referring to the fact that the actual appearance of Fsky1 is never used anywhere in the map. 0 Share this post Link to post
AndrewB Posted April 5, 2000 That's exactly what I meant. I know that f_sky1 is the texture for skies, but the texture that appears as a flat is completly meaningless!! That is what I meant.. Yep, so if this is going to be a DOOM wads directory, seriously put some color and textures in there!! ;) 0 Share this post Link to post
Guest Risen Posted April 5, 2000 You could always go METAL2 and MARBLE1, but that's a bit bland if overused. The STARxxxx series has a lot of good potential, But make sure to throw in some variety, like a COMPWALL or PLANET1. SHAWN2 is a bit too plain, I think, the AG128_x patches just have too little variety for such a large area in a web page. But then, maybe that's just me knowing the DOOM WADs too well... 0 Share this post Link to post
Megalyth Posted April 5, 2000 Yes I know the actual picture of the flat is useless, but you can't make skies without the flat itself. It should just be a box that says "F_SKY1" or something instead of a sky picture. 0 Share this post Link to post
Guest Doss Posted April 6, 2000 Hey! Can someone create a javascript that emulates the medusa effect? I'm ready to pay a lot of money for it! 0 Share this post Link to post
Linguica Posted April 6, 2000 A javascript which totally slows down the browser until you scroll past it? Wtf heh 0 Share this post Link to post
Guest Anonymous User Posted April 7, 2000 I need help locating these wads. Please help 0 Share this post Link to post
Hyena Posted April 8, 2000 ftp://ftp.doomworld.com/ricrob/files/Hell2Pay.zip 0 Share this post Link to post
Hyena Posted April 8, 2000 http://www.doomworld.com/ricrob/files/PerdGate.txt <P>Next time, please leave an e-mail address so I can e-mail the links to you. 0 Share this post Link to post