covaro Posted June 28, 2000 Please welcome our latest addition to Doomworld: IcarusWeb. Issue 6 of this Doom paper has been posted, featuring editorials, readers' letters, a article on deathmatching plus reviews of the ZanZan TC, the SkullTag beta and the QDoom public test. Whoop! 0 Share this post Link to post
Guest IcarusWing Posted June 28, 2000 If you have any views you want to get off your chest like Shaun did this issue, send them to me at olj@brighton.ac.uk. Get up on your soapbox! 0 Share this post Link to post
Guest Confusion Posted June 28, 2000 Thanks for finally changing your infoline, Ic. That red stood out a tad too much. 0 Share this post Link to post
Carnevil Posted June 28, 2000 Wow, ST got a great review. Thanks Icarus! :) Man, I feel great knowing that everyone loves this so much. 0 Share this post Link to post
Guest Fanatic Posted June 28, 2000 Ouch. Thank you may I have another? : 0 Share this post Link to post
Guest Revenant44 Posted June 29, 2000 I'm going to have to agree with the SkullTag review.................5 STAR!!! 0 Share this post Link to post
Guest IcarusWing Posted June 29, 2000 Sorry, Marc. I said good things too... it was just those death-knight sprites. I've said worse things about other levels. Still, if anyone else wants to write me a review (around 300-500 words) of QDooM that disagrees with me, I'll be quite happy to post it. 0 Share this post Link to post
Guest Fanatic Posted June 29, 2000 I dunno, I just don't think the sprites look that bad, and actually don't think they look bad at all. If you compare them directly with Quake's models, sure they don't look as good. Can't rightly compare 2D and 3D. But I didn't whip out the sprites with no thought into them, they look as good as I could get them. I guess the three stars to me appear to be mostly because you wanted me to do something completely original like ZanZan, versus looking at just the content and what I did make. No big deal tho. At least you are honest about it, and not spiteful. 0 Share this post Link to post