Linguica Posted August 28, 2000 Rick Clark sent the news that he's updated the Doom: The Next Chapter rulebook with the following changes: Expanded the dice types to D4, D6, D8, D10 and D12 so that damage calculations match computer game amounts. Fixed weapon and monster attack damage amounts to match computer game amounts. Changed Rate of Fire to indicate number of attacks per GT for weapons and monster attacks. Added Ammo Usage to indicate how much ammo a weapon uses per GT. Added Counter Skill for counter move on melee attacks. Added melee combat rules. Added Melee Counter DR to melee weapons. Added Rail Gun to weapons.In case you don't know, Doom: The Next Chapter is a tabletop / pen and paper role-playing game set in the Doom universe. 0 Share this post Link to post
Guest Anonymous User Posted August 28, 2000 Hiya. Cool RPG, but the whole "not taking/working guns to hell" part bugs me. Easy enough to fix, I suppose. Anyone playing this RPG and made this change? Suggestions? ^_^ Paul L. Ming 0 Share this post Link to post
Wildman Posted August 28, 2000 Sure, you can do it if you like. The premise is that you use PSI power in the Hellish dimension. I think it adds a bit more depth to the game, but feel free to play the game as you like. That's the whole point. :) 0 Share this post Link to post
Guest Jamman Posted August 30, 2000 A RPG doom game? It's about time someone made it. But I always thought it would have been me. I'm still reading the rules, so I haven't played it yet, (only thing is the plot is a little thin) A story about the... I not going to bore any one. If you want my opinion (as if)then email me at musher@ukonline.com 0 Share this post Link to post