Linguica Posted September 10, 2000 etth sent word of a demo he recorded on Plutonia Map11 which apparently includes one archvile killing another. Not exactly big news but I thought it was weird enough to merit a post. 0 Share this post Link to post
AndrewB Posted September 10, 2000 There's nothing unusual about this. One archvile blast killed the marine. The blast radius from the other archvile attacking the dead marine killed a nearby archvile. It's not really ground-breaking at all. 0 Share this post Link to post
mewse Posted September 11, 2000 dear god, andrewb is getting skeptical /me watches hell freeze over 0 Share this post Link to post
Quasar Posted September 11, 2000 There's nothing at all new about this. Archviles, unlike cybies and masterminds, aren't immune to blast radius -- they can kill themselves with it if you turn on god mode and run up to them repeatedly. Rather amusing, IMHO. 0 Share this post Link to post
Linguica Posted September 11, 2000 The archvile blast isn't the same as the 127 rocket explosion code pointer, is it? If you were able to get directly on top of a barrel and then blow the barrel up, would you be launched up like a archie attack? 0 Share this post Link to post
fyrestorm Posted September 11, 2000 They call this a revelevant discussion? ;) /me gets on top of a barrel... 0 Share this post Link to post
stphrz Posted September 11, 2000 Nope. I just tried it. When the barrel you are standing on blows up, you just get launched backwards. Not up. 0 Share this post Link to post
ethh Posted September 11, 2000 ok it's blast radius but it really looks like a direct blow. ethh 0 Share this post Link to post
AndrewB Posted September 11, 2000 No, it doesn't really look like a direct blow. First of all, the archvile doesn't pop up in the air when he explodes. He just crumples to the ground. Second of all, the dead marine body bounces up on the final explosion. Sheesh, this is all so terribly obvious. 0 Share this post Link to post
Quasar Posted September 12, 2000 No, its not the same. The normal blast radius calls a function called PIT_RadiusAttack, the vile attack uses PIT_VileAttack IIRC. The jump effect is not caused directly by the blast radius damage, its done on the side by giving only the direct target of the attack a z momentum. 0 Share this post Link to post