Linguica Posted October 11, 2000 For the editing-impaired, Andre Majorel has posted up a small tutorial on making better handrails, with a sample WAD to boot. Short railing that is impossible to get over in any way has always bugged me and this tutorial shows how to circumvent that quite nicely. 0 Share this post Link to post
TheProphet Posted October 11, 2000 rail.wad is a good example of a DOOM map, that has great effects, but plays like shit :-) Oh, yeah, I figured out the trick with the SRS, too, but the idea with the enclosing sector with a lightlevel +1 is cool. 0 Share this post Link to post
Guest Fanatic Posted October 11, 2000 Or you can use EDGE and make real 3D rails. :) This is a good solution for classic DOOM.EXE and other source ports though, very well done. Although shooting thru rails is not possible (the SRS would catch it). 0 Share this post Link to post
kristus Posted October 11, 2000 ;) Or you can use Legacy wich have invisible 3d boxes. Or even wait for a new release and get visable 3d floors and make really good looking 3D Rails. Edge like shit y'now. ;) Whoopie. EDGE is cool to btw. 0 Share this post Link to post
Guest Fanatic Posted October 11, 2000 I would bet that Legacy used EDGE code, at least as a basis for theirs, we will see... 0 Share this post Link to post
Guest space-dog Posted October 11, 2000 Legacy does use edge-based code for it's 3d floors This is rather handy 'cos it works in every source port and you can shoot through them with some weapons 0 Share this post Link to post
Guest Fanatic Posted October 11, 2000 Shooting thru 3D floors, of course, will be fixed. :P 0 Share this post Link to post
Guest Medieval_Gnome Posted October 12, 2000 ...that hissy will be freed? 0 Share this post Link to post